Greetings Survivors,
It’s been a total of 3 days since our game launched and we are delighted with the fantastic steam community. Your feedback is brutal, and WE LOVE IT because it gives us the precise ammo we need to shoot back with updates to the things you care about most.
The dev team got back to the office today. The first thing we’ve done is to plan out development for this week. Check it out here: http://steamcommunity.com/app/560010/discussions/1/152392786911701666/
Our main patch is scheduled for Friday, but we didn’t want to make you wait so long, so we worked hard to get you a new build today with some of the more pressing fixes you've requested.
Patch Notes:
Towers:
- We fixed a bug with Towers not correctly unlocking
- Fixed Tower Upgrade Visuals (different turret models and attack particles per upgrade)
Crates:
- No more empty weapon crates!
- No more missing tower upgrade crates
- Updated with new color-coded light strips - shines in the darkness so you can't miss it!
Crystal Resource System:
- No longer showing Crystal upgrade slots on Tower Slots which have not been unlocked yet.
Weapon:
- Fix Weapon Power Level Indicator.
- We fixed an issue where weapons would not correctly downgrade
- Update Repeater Gun (basic gun) particles, shoots faster
- Added sounds for Machine Gun, Shotgun, Repeater (starter gun) using a temporary implementation method.
We also discovered two new bugs:
- Towers appear to shoot but sometimes deal no damage after being attacked by monsters. We'll issue a hotfix for this overnight, this is a very important bug. It will be fixed in less than 12 hours.
Here is what we suspect: Monsters are supposed to attack turrets and destroy them. Right now they attack turrets, but we haven't implemented the visualization of a turret being destroyed. If a turret is supposed to die, but the model is not removed visually, it appears as if it's still there, but deals no damage.
- Sometimes our level generator can create rooms where one or more walls appear see-through from one or more sides.
We look forward to your continued feedback in the discussion forum.
Sincerely,
Alexander De Ridder
CTO Edgylabs.com
