Greetings Survivors,
we have just uploaded our Friday patch!
We wanted to make the game more accessible for new players this week, with a brand new tutorial experience. We also wanted to make the game more satisfying, with dozens of smaller tweaks and additions that add up to a whole lot of fun.
Next week we will tackle a massive update to our movement system, one of the most requested updates so far. We already started this work. On Monday we will post our roadmap for next week.
Please try our tutorial and let us know what you think.
Patch Notes:
BRAND NEW TUTORIAL:
- A fully guided experience for new players!
Weapons:
- Stage 1 Balancing Weapons
- Added Many new Sound Effects
- Improve Impact of Gun on Monsters
- Fix vibration for weapons so it triggers in final position only
Towers:
- Added particle effects when towers take damage
- Towers can be destroyed by monsters
- Add Tower Energy Bar
Crystals:
- Add Sounds to Collecting Crystals, Spending Crystals
- Increase crystal trigger area 100%
- Give more time to pick up crystals
Balance
- Improve monster spawning timer
Movement:
- Update Movement Cylinder
- Preliminary work toward a new movement system for next patch
General:
- Improve Colliders - Doors & Corridors
- Add Black Hole + Skybox look
- Add Pause to the game
User Interface:
- Improve the menu pointer by making line thinner
- Update exit size in menu to be bigger
- Display text on crate is 2x bigger
Bug Fixes:
- Fix Transparent Walls in Diagnostic Room
- Explosion parts disappear outside camera
- Fix pointer in high scores
- Stars disappear after some time - Fixed
- Crystal sound objects not being destroyed.
As a reminder, we also released these changes on Tuesday:
Towers:
- We fixed a bug with Towers not correctly unlocking
- Fixed Tower Upgrade Visuals (different turret models and attack particles per upgrade)
Crates:
- No more empty weapon crates!
- No more missing tower upgrade crates
- Updated with new color-coded light strips - shines in the darkness so you can't miss it!
Crystal Resource System:
- No longer showing Crystal upgrade slots on Tower Slots which have not been unlocked yet.
Weapon:
- Fix Weapon Power Level Indicator.
- We fixed an issue where weapons would not correctly downgrade
- Update Repeater Gun (basic gun) particles, shoots faster
- Added sounds for Machine Gun, Shotgun, Repeater (starter gun) using a temporary implementation method.
We really hope you like it. Have a happy weekend!
Sincerely,
Alexander De Ridder
CTO Edgylabs.com
