Hi Survivors,
We have a very nice surprise for you in this latest patch! We have completed significant upgrades to the engine code and optimized the game so that we have gained significant FPS improvements.
In our patch tests, we were able to play on hard with 15 room levels for a long time and big waves of monsters while having a very strong framerate and no lag.
We think this is going to make our game a lot more enjoyable for all of you! This is an example of player feedback turned into a major feature. We care about your feedback and give it the highest priority!
This patch we've also addressed a bunch of maintenance issues:
- FIXED: Turret placement spots should not affect Astar (now monsters can not pass through if it spawns in a narrow space)
- FIXED: Health bars on turrets, power generators, and monsters should always face the player (now they rotate with monster movement)
- FIXED: The red hit effect is not properly aligned (sometimes we can see where the effect ends on the edge)
- FIXED: Fix LeaderBoards!
- FIXED: Problems with crystals delivering to towers/ light switch, from time to time crystals just run out of me by themselves also few times when I try to upgrade tower once with 3 crystals tower eat all of my 16 crystals.
- FIXED: Change behavior of event system for Pause menu (due to Event system low performance)
- FIXED: Add Colliders to few of walls prefabs
- FIXED: Sometimes a room spawns without a power switch, which results in levels which cannot be won. We found a bug in our procedural level generator and fixed it.
We also worked on new rooms and designed a Command Bridge. More to come! Let us know how the performance updates improved the game for you in the discussion boards!
Sincerely,
Alexander De Ridder
CTO Edgylabs.com
