Hello Gladiators!
First update after a very needed holidays break! :) This update completes the "Arena" section of the game with the remaining game mode: arena challenge! I also added a few new weapons, improvements and fixes as usual. I hope you like it!
- This game mode is set in the new gladiator school scene, and it's unlocked after you complete Day3. It's a very small arena, the game is fast paced, and forces you to use a sequence of weapons killing all enemies as fast as you can. The sequence is as follows:
- Sword and shield
- Two swords
- One sword
- Claws (New Weapon!)
- Knives
- Bow
- War hammer
- Stones
- Flail (new version)
- Halberd
- Axes
- Trident and net (New Weapons!)
- Enemies can come through 2 doors only and have more hp than in the blood arena, and there are between 2 and 3 enemies per wave.
- I added a new ladder in the lobby for this new game mode.
New Weapons!
- Trident: Deals 35 damage, has two grip positions, and can be thrown like a spear. It's unlocked in the lobby if you complete the Arena Challenge in Gladiator or Hero difficulty.
- Fishing Net: Immobilizes gladiators for 10 seconds. It's unlocked in the lobby if you complete the Arena Challenge in Gladiator or Hero difficulty.
- Claws: They deal 45 damage, you can buy them in the market for 2500 gold each hand
Flail 2.0
- Rebuilt the flail from the ground up with a different method.
- Fixed flail getting stuck on the ground, mid-air on on the belt.
- Fixed engage mode not working with the flail.
- Fixed flail not damaging helmets and armor.
- New hit and swoosh sounds.
- New chain, no more ropes!
- If you hit the enemy on the head they fall on the floor and are stunned for 3s.
General improvements
- Stabbing minimum speed reduced to 200 (from 300). It should be easier to stab enemies now.
- Added introduction scene. Only plays the first time, but you can request to play it again in the options menu. You will find a check-box to see it again when the game starts.
- Improved beheading of archers, the heads now don't fly away and stay closer to the body.
- Optimized belt geometry for better performance.
- Enemies now receive damage while on the floor (on ragdoll).
- Fighters in day4 now wear claws instead of daggers.
- Improved market props (added shields, helmets and weapons).
- Added guy to each shop, they don't talk, for now! :)
- Changed dagger blade material so is more reflective.
- Weapons make noise and dust if you hit the floor with them.
- UI pointer automatically shows up when you point at the ladder panel (in the lobby).
Fixes:
- Fixed bug that would rocket you to the sky if you tried to climb a ladder while the menu was open (Day4)
- Fixed Blood arena not loading from the main menu. Only worked if selected from the lobby.
- Fixed quiver: now grabbing arrows won't result randomly picking up the quiver too (Specially annoying in day 3 and the chariots)
- Fixed spatha and greek axes materials not showing up correctly.
- Fixed Blood Arena not being immediatelly available in the menu after completing day1.
- Fixed mummy's head rotation when behead.
- Fixed splash incorrectly appearing when jumping from a ladder in day 4 and trackpad locomotion was active.
- Fixed bow grip for Oculus Rift.
- Fixed secondary grips for Oculus Rift (katana and spartan sword)
- Fixed stone resizing when was attached to the belt.
- Fixed hand position after grabbing an arrow from the quiver in lock or sticky modes.
NEW GAME MODE! Arena Challenge:
As always, please let me know what you think either here or in the discord channel.
https://discord.gg/63PBXdQ
Thanks!