We solved that problem we were having, so we just need to test everything for the Vive. Once that is done we will release it to the publicbeta and then make the changes to the Rift player. Once that is complete it will be the official version.
We solved that problem we were having, so we just need to test everything for the Vive. Once that is done we will release it to the publicbeta and then make the changes to the Rift player. Once that is complete it will be the official version.