
Hey Ninjas,
We are pleased to announce the official release of our bumper update, which includes remastered graphics of the following locations - Shrine, Lab, Warehouse, Cemetary, Hall, Corporation, Train, Arena, Observatory and an upgrade of the game engine which would see improved textures and lighting, better performance, smoother gameplay and bug fixes.
Have a look below at the videos to see for yourself -
https://www.youtube.com/watch?v=7DpEvw9rYsE
https://www.youtube.com/watch?v=J2fVlpU0HOA&lc=z23mtfogtsmbufcd4acdp43aqckzbg4vaqtv3ylrwzxw03c010c
We are still working on 3 remaining levels - namely Street, Alley and District - and will release patches for them in a future update.
We've done our best to squash any bugs we could find but if you do come across any, please let us know by sending us an email at [email protected]
In addition to the above, we are planning to expand the Sairento experience by releasing a new level at the end of September and another one at the end of October!
Patch notes below.
## v1.4.1p5 (2018-09-27) - Build 146
- Fixed chapter 6 Toro body not disappearing after being killed.
- Fixed Daimyo body not disappearing after being killed.
- Fixed Saved Loadouts unable to create, delete, save and load.
- Fixed AI navigating through wall on Lab.
- Fixed collision issues on Lab.
- Fixed incorrect texture on glass panel on Lab.
- Fixed lighting in Setup and Calibration.
- Fixed erroneous lighting for Observatory, Arena and Dojo
- Fixed displaced object in Shrine.
- Fixed Fury texture not reacting to light.
- Fixed Kunoichi teleporting out of map.
- Fixed player respawn position when fallen out of map.
- Reduced max resolution scale to 1.4. High resolution scale are found to cause issues for certain users on low end machine.
- Corrected duration of controller reload feedback for Vanguard.
- Fixed player animation not transitioning properly after death.
## v1.4.1p4 (2018-09-25) - Build 145
- Fixed occlusion culling for the Cemetary.
- Fixed textures become black when change setting.
- Fixed Steam achievements not triggering.
## v1.4.1p3 (2018-09-24) - Build 144
- Fixed occlusion culling in Labs.
- Fixed campaign chapter 5 door bug.
## v1.4.1p2 (2018-09-22) - Build 143
- Hotfixes for the following behaviors happening :
- Fixed changing elevation with touchpad locomotion causing weapon drift and targeting issues.
- Fixed player walk animation not playing with touchpad locomotion.
## v1.4.1p1 (2018-10-03) - Build 142
- Hotfixes for the following behaviors happening :
- Player death event being blocked by a runtime error
- Settings menu glitching due to unused options in options
- Extra navigation mesh being included in the base scene, causing incorrect pathing.
- Fix for material swapping issues between Hiro/Chieko.
- Fix for dojo background music not playing.
## v1.4.1 (2018-09-21) - Build 141
- Reworked the following 9 maps - The Arena, Observatory, Shrine, Lab, Warehouse, Cemetary, Hall, Corporation, Train, Arena, Observatory. These maps should run much smoother and have higher graphical fidelity.
- These maps are not yet optimized - Street, Alley and District - but will be soon
- Long limbs mode now provides you longer arms.
- Player avatar leg Ik in a jump is now less awkward.
- Added full simplified Chinese localization
- The game should be more stable overall and occurrences of crashing should be reduced.
- Switched to single pass rendering - you should notice a sizable improvement in CPU usage.
- Added transitory loading scene between levels to help memory management.
- Added post-processing effects.
- Third person camera now pulls in if there is a wall between the player and camera.
- Reduced boss's health in Chapter 4 and 8, and reduced max reinforcement count for campaign boss battles.
- Fixed for bug where jumps would push you down through stairways or inclined planes.
- Fixed bug with Slugger where it does not cool down correctly while in Acceleration.
- Fixed particle bug with the Plasma Blade.
- Bug fixes for runtime errors when dying in certain campaign levels.
- Added loading scene progress bar.
- Fixed bloom intensity in the Lab.
- Fixed enemy nav mesh on District map.
- Fixed Corporation map still using un-optimized final room.
- Fixed arrow tips not changing properly to match arrow type.
- Fixed loading scenes not transitioning correctly sometimes.
- Fixed players not being placed in the spawn zone for a split second after the level loads, on certain maps.
- Touchpad locomotion now overrides acceleration. You move at normal time. When you stop moving, the remaining Acceleration duration resumes. This is a balance change.
- Miscellaneous multiplayer fixes for better stability and performance.
### Arcade Mode ###
- When starting in Arcade mode, auto reload is enabled by default.
- Increased accessibility : players can now change their name in the main menu.
- Increased accessibility : The server region can be now selected from the main menu.