In addition to squashing both software and alien bugs, for this version we focused on three things:
- Improved Enemy AI. The aliens now appear to much more emotional and strategic.
- Rebalanced audio so it is easier to hear the most important audio cues.
- Distinguished style for each level. We spent a good amount of time this week adjusting the lighting, fog, shading, and skymaps to make each level feel unique. See screenshots below.
