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Controller Support!

Today's patch introduces controller support into the game.

It's experimental and the user interface certainly is far from complete, but we wanted to get this out there for people to try.

Currently all prompts are for Xbox One controllers though we hope to support Playstation & Xbox 360 prompts in the near future.

We do not have an in-game layout yet for you to view so we are listing the control here, in this announcement. Listed below are Xbox buttons but the relative buttons on your Dualshocks et al should work just the same:

In-Game Controls:
Move/Navigate - Left Stick
Open Gizmo Menu - Left Trigger
Select Gizmo - Right Stick
Pick Gizmo From Menu - Right Trigger (Or Release Left Trigger while hovering)
Place Gizmo - A button
Pick Up Gizmo - A button while hovering over gizmo
Delete Gizmo - B button while selected
Flip Gizmo - X button
Fly to Next Gizmo - Up on Dpad
Fly to Previous Gizmo - Down on Dpad
Fly to Hole - Right on Dpad
Fly to Ball - Left on Dpad

Shooting Controls:
Start Shot - A button while hovering over cannon
Aim Shot - Left Stick
Fire Shot - A button

Menu Navigation:
Move - Left stick or Dpad
Confirm - A button
Back - B button

For the most part it's pretty standard stuff. Give it a shot and let us know how it goes!

We also updated to Unity 5.6 in this patch so let us know if you see any weird inconsistencies. One minor extra note is that we disabled the keybinding menu for the time being. This is a side effect of implementing our controller support--we messed up and accidentally killed our keybinding interface. Expect a fix for this shortly.