Welcome to the Pre-Order Beta for Warhamme: Vermintide 2!
Don't miss out on our latest Gameplay Trailer for Vermintide 2 if you missed it during our live stream just before we went live:
https://youtu.be/GfYBSWAOcZs
It is our goal to maintain progress through to launch and beyond. However, this is a beta and it may be subject to progression resets should the need arise.
As a note, we have made the Recruit difficulty a little more suitable to new Recruits, so players who experienced a brutal introduction to the franchise in the closed beta - we heard your feedback.
Now on to the patch notes and the latest changes for this beta.
Note, the patch notes are not a complete list of revisions due to the volume of revisions being made.
Known Issues
- INVALID DEPOT CONFIGURATION during download/installation - Restart Steam, this should solve it.
- Trouble launching the game/launcher? Please reinstall the installers found in the following location: C:\Program Files (x86)\Steam\steamapps\common\Steamworks Shared\_CommonRedist
- You have played for a while but crashed, now the game but now get stuck in a crash loop? Please delete the following folder (your settings will be lost): C:\Users\YOURNAME\AppData\Roaming\Fatshark\Vermintide 2
FEATURE
- Added new intro movie!
BALANCE
- Axes should now feel 'wider' and as such feel more effective
- Dots now require damage to apply
- Lessened the amount of shield vermin in patrols on recruit
- Reduced the effectiveness of damage boost potion
- Reduced the range of berzerker/raider attacks
- Reduced the range of Knight Kruber's charge
- Sienna's mace now reaches further
- Small staggers should not make downed Chaos Warriors stand back up
- special spawning, patrols and horde timing tweaks
- Switch beam staff left/right
- Tweaked crossbow spread speed up
- Various other balance changes (just try things out, we made a lot of adjustments!)
BOTS
- Bots can now use talents, huzzah!
- Bots should no longer freak out in shallow water
- Fixed a case where bots would stop reviving a player whenever a ranged attacker performed an attack (regardless of the distance between them)
STABILITY
- Fix crash caused by Chaos Spawn chew attack
- Fix rare crash that could happen after a chaos warrior launch attack
- Fixed a crash caused when hitting a ragdolled enemy
- Fixed a crash that could occur if you got disconnected from the game just as the win/lose screen was finished
- Fixed crash caused by paintings
- Fixed crash issue when joining game
- Fixed crash when setting overcharge values on a weapon that was unequipped
- Fixed issues with crashing when opening a loot chest or crafting when the host leaves the game
- Fixed opening charm tab in inventory or clicking currently equipped charm occasionally leading to a crash
- Fixed various other tougher to describe crashes
FIXES
- Added camera animations to Sienna's flamethrower staff along with a new start animation for the charged attack
- Added hero selection hotkey to keybindings menu
- Against the Grain Fix for unlocalized objectives
- Bounty Hunter talent "Extremely Impatient" should now properly reset cooldown of "Impatient" on melee kills
- Changed Zealot passive damage increase calculation to allow high buff stack amounts even when grimoires are picked up
- Fix wizards sword light chain and push
- Fixed all kruber shoulders and thumb poses for the 2h hammer set
- Fixed bug with loot chest reward backgrounds were drawn during opening presentation
- Fixed certain activated abilities not being able to be used during a weapon action
- Fixed Gutter Runner having issues while jumping on Bardin
- Fixed Lifeleech perception, can no longer change target mid-attack
- Fixed not being able to deal damage to explosive barrels with certain weapons
- Fixed some locations in the Keep where you could get stuck
- Force ragdoll on death when an enemy is in a vortex
- Ironbreaker: Critical beard fixes
- Kerillian's 1h sword should no longer ignore heavy attack input
- Keybinding added for Weapon Special
- Maiden Guard: Fixed missing material assignment
- Polished staff animations
- Removed overly explosive impact effects from Flamestorm Staff.
- Shortened the game end timer from 10 to 4 seconds when last standing player is dead. Game end timer is still 10 seconds if last standing player is only disabled
- Sienna Pyromancer activated ability no longer bounces on training dummies
- Swapped stat improved by talent for Zealot
- The amount of crafting materials you gained are now correctly shown after completing a Salvage
- Unchained no longer vents overcharge by pushing enemies
- Venting no longer triggers Gromril Armour cooldown
- Waystalker: Added arrow in quiver
SOUND
- Added missing sound triggers to heavy attacks with Sienna's mace
- Fixed character foley and voice over not always loading correctly
- Fixed charge sound on Flamestorm Staff
- Fixed missing light attack sounds on Kerillian's Wardancer Blade
- Horde music should no longer get stuck in a loop
UI/UX
- Added enemy shield armor indicators
- Added fade in delay for item compare tooltips
- Added keywords on weapon tooltips
- Added missing enemy portrait textures
- Added new images for trinkets and charms when presenting them in chest opening screen
- Added new item icons for Sienna's Beam Staffs
- Added new necklace icons
- Added new shading environment for weapon presentation in chest opening screen
- Added new trinket icons
- Added tooltip in inventory screen to explain Hero Power
- All items should now have working tooltips (WIP)
- Changed mission voting ui to reflect the new additional options
- Fixed double item tooltip compare for Slayer Bardin
- Fixed issue with item sorting not being applied
- Fixed so skin name and descriptions are presented on weapons with skins applied
- Fixed updated weapon skins with the correct icons
- HUD weapon icons are now showing correct item type icon when playing Bardin Slayer.
- Level presentation in mission voting popup are now using the correct frame
- Now properly displays inventory tabs for slayer bardin
- Only salvagable items will now be presented in the the Crafting page for Salvage
- Rarities on items are now being presented in the background
- Reskin for friends view
- Updated some talent icons
