Beta 1.5
Kellie Decided to add some graphics to some of the feedback you get during play, so I added those and they're great! Also she told me how stupid it was that some stat icons are letters and others are symbols and she was right again, so I changed them. We are leaving early access October 11th, next Wednesday, less than a week from now! We will continue to update the game after that, but at a slower pace, maybe. I would like to wait to release bigger patches after release but I struggle to hold new content back, so we'll see how it goes. Thanks for all your help and see you on the new release page Wednesday! Patch notes below!
- New Feedback Flairs: Kellie gave a bunch of the graphical feedback a make over. Things like leveling up, unlocking an upgrade, killing guys with power gloves, ect, now have a cool graphic to go with them.
- New stat icons. It didn't make sense that some were letters and others symbols, so they're all symbols now.
- New Armor Item: Bubble Dash. You leave a trail of bubbles when dashing that traps enemies.
- New Armor Item: Bullets Can Explode. There's a 20% chance for bullets to explode when hitting an enemy.
- New Armor Item: Electric Skipper. It's like the regular Skip-it but also shoots electric bolts.
- New Armor Item: More Fire. When creating a fire (Molotovs, Dash Fire, ect..) fires are bigger.
- New Armor Item: Free Armor Repair. You can repair your armor for free when you find a repair bench.
- New Armor Item: Psychic Molotovs. Molotovs have longer range and seek out enemies.
- Added a notice when using a crowbar that you have one less.
- Change: You now need to hold E(or X if using a controller) to use crowbars. This will keep you from opening the sewer on acident when trying to pick something up.
- Change: Poison damage caused by the Poison Bullets armor no longer overwrites bullet damage it now stacks causing much more damage.
- Change: Chance to Trap Enemy Bodies armor item has changed to always trap enemy bodies, so it's useful now.
