My latest game DEMONBORG Mining Co is coming out October 21st. You'll be able to try the demo October 13th! Check out the Steam page for more info. DEMONBORG Mining Co
My latest game DEMONBORG Mining Co is coming out October 21st. You'll be able to try the demo October 13th! Check out the Steam page for more info.
Version 1.16 New unlockable ammo type: Baseballs. New unlockable ammo type: Pumpkins. New unlockable ammo type: Glitch Cube. New unlockable costume: Storm Cloud. New unlockable costume: Kool-Drink Man. New unlockable costume: Terminator. New ambient shader added. It feels more li
Version 1.16
New unlockable ammo type: Baseballs.
New unlockable ammo type: Pumpkins.
New unlockable ammo type: Glitch Cube.
New unlockable costume: Storm Cloud.
New unlockable costume: Kool-Drink Man.
New unlockable costume: Terminator.
New ambient shader added. It feels more like night time.
Skel Gunner’s bullets are much easier to see.
Vampire lasers are much easier to see.
Rat Ninjas are slightly slower.
Karate Skels are slightly slower.
Fixed and issue allowing the player to leave the map in multiple instances.
Fixed a glitch that would draw the enemy’s gun on the player after they died.
Squirt’s footsteps sound like steps instead of shuffles.
Follow us on Twitter to follow development of Creekside and our upcoming game Beast Agenda 2030: https://twitter.com/OuchGiverGames?lang=en We also have a Dev Blog on Tumblr: https://ouchgivergames.tumblr.com/
Version 1.15 Balancing and More Ambience. New ambient particles for various objects. Blue Wizard Skels are easier on normal and hard mode. Blue Gunner Skels have less HP in normal mode. Karate Skels have less HP in normal mode. Necromancers No longer exist in normal mode. Click o
Version 1.15 Balancing and More Ambience.
New ambient particles for various objects.
Blue Wizard Skels are easier on normal and hard mode.
Blue Gunner Skels have less HP in normal mode.
Karate Skels have less HP in normal mode.
Necromancers No longer exist in normal mode.
Click on the news tab to see what else has changed since launch.
Follow us on Twitter: https://twitter.com/OuchGiverGames?lang=en
We have a Dev Blog on Tumblr: https://ouchgivergames.tumblr.com/
Version 1.15 Balancing and More Ambience. New ambient particles for various objects. Blue Wizard Skels are easier on normal and hard mode. Blue Gunner Skels have less HP in normal mode. Karate Skels have less HP in normal mode. Necromancers No longer exist in normal mode. Click o
Version 1.15 Balancing and More Ambience.
New ambient particles for various objects.
Blue Wizard Skels are easier on normal and hard mode.
Blue Gunner Skels have less HP in normal mode.
Karate Skels have less HP in normal mode.
Necromancers No longer exist in normal mode.
Click on the news tab to see what else has changed since launch.
Follow us on Twitter: https://twitter.com/OuchGiverGames?lang=en
We have a Dev Blog on Tumblr: https://ouchgivergames.tumblr.com/
Version 1.14 I added mouse control to the menus after receiving a request and it does feel more natural. I added four new maps per area and four new armor items, the sniper one is super fun! Also fixed a few bugs. Patch notes below. 4 New Downtown Maps 4 New Suburban Maps 4 New C
Version 1.14 I added mouse control to the menus after receiving a request and it does feel more natural. I added four new maps per area and four new armor items, the sniper one is super fun! Also fixed a few bugs. Patch notes below.
4 New Downtown Maps
4 New Suburban Maps
4 New Cemetery Maps
4 New Carnival Maps
4 New Bottomless Pit Maps
New Armor Item: Attack Maggots. Maggots attack and poison enemies.
New Armor Item: Peek and Snipe. You can shoot two sniper bullets while peeking once per room.
New Armor Item: Car Bomb. Cars explode when enemies are in range.
New Armor Item: More Wrench Drops. Enemies drop repair wrenches more often.
Fix: There was a collision box missing on a building in the Suburbs.
Fix: The Airstrike armor wasn't functioning properly when using a controller.
Fix: I had the "D" key in the wrong spot of the keyboard controls graphic.
Follow us on Twitter @OuchGiverGames
We have a Dev Blog on Tumblr: https://ouchgivergames.tumblr.com/
Version 1.14 I added mouse control to the menus after receiving a request and it does feel more natural. I added four new maps per area and four new armor items, the sniper one is super fun! Also fixed a few bugs. Patch notes below. 4 New Downtown Maps 4 New Suburban Maps 4 New C
Version 1.14 I added mouse control to the menus after receiving a request and it does feel more natural. I added four new maps per area and four new armor items, the sniper one is super fun! Also fixed a few bugs. Patch notes below.
4 New Downtown Maps
4 New Suburban Maps
4 New Cemetery Maps
4 New Carnival Maps
4 New Bottomless Pit Maps
New Armor Item: Attack Maggots. Maggots attack and poison enemies.
New Armor Item: Peek and Snipe. You can shoot two sniper bullets while peeking once per room.
New Armor Item: Car Bomb. Cars explode when enemies are in range.
New Armor Item: More Wrench Drops. Enemies drop repair wrenches more often.
Fix: There was a collision box missing on a building in the Suburbs.
Fix: The Airstrike armor wasn't functioning properly when using a controller.
Fix: I had the "D" key in the wrong spot of the keyboard controls graphic.
Follow us on Twitter @OuchGiverGames
We have a Dev Blog on Tumblr: https://ouchgivergames.tumblr.com/
Version 1.1 When pressing start you now choose between "Normal", "Normal Marathon", "Hard" and " Hard Marathon". Hard changes various things to make this mode crazy hard while Marathon doubles the amount of objectives needed to complete a level. I've made some changes to make nor
Version 1.1 When pressing start you now choose between "Normal", "Normal Marathon", "Hard" and " Hard Marathon". Hard changes various things to make this mode crazy hard while Marathon doubles the amount of objectives needed to complete a level. I've made some changes to make normal easier, which is why I've added a hard mode(although hard mode is much harder than the old normal). I've also added new Super Items you can only find in the danger zone and new achievements as well. Also Kellie remodeled the Sewer store! patch notes below!
10 new achievements.
New Marathon Mode. Add this to hard or normal mode to double the objectives needed to beat a level. There's an achievement for finishing this
mode in normal and hard.
New Hard Mode. Various tweaks make this mode very difficult. Some changes are; Sewers lids aren't always around, enemies are sometime
replaced with harder enemies, no skipping objectives to grind stats(except the Cemetery, good luck with that though), melee and ranged damage are
doubled and other tweaks. There's a achievement for finishing this mode.
Super Items. Super items are rare powerful items that you have a 40%(increased with the luck stat) chance to find in the Danger Zones.
New Super Item: Hammer. Infinite armor durability.
New Super Item: Second Chance. When your health reaches 5 you destroy everything in the room and heal to full health and the item is destroyed.
New Super Item: All Stats Up. All stats are increased.
New Super Item: Golden Crowbar. Gives you 10 crowbars.
New Super Item: Gold Bar. Gives you 99 dollars.
New Item: Wrench. Enemies now have a chance to drop Wrenches that repair your armor for one point.
New Enemies. Three new variations of mini bosses have been added to the carnival for marathon mode.
Kellie gave the sewer store an awesome upgrade.
Change: Picking up health stat up items when the health stat is maxed will still heal you now.
Change: The amount of time you are Invincible after getting hit has been doubled.
Change: Ranged damage you receive has been turned down in normal mode.
Change: Santa's little helper now only attacks enemies near you instead of destroying everything on the map.
Change: The super Macgyver costume now gives enemies a chance to drop ice cream.
Change: Turned down the amount of cookies and milk the super Santa costume causes to drop.
New Music Track.
Added more tool tips on the street when starting.
Fix: A Sphynx could get stuck in an unreachable spot in one of the Bottomless Pit Danger Zones keeping you from progressing.
Fix: A Loot Goblin spawning in one of the Bottomless Pit Danger Zones kept you from progressing.
Fix: There were a few wonky things going on with saves caused by the last patch.
[EDIT] Version 1.11: Small Fix
Version 1.11 Just a few changes and fixes after more 1.1 testing.
Change: I lowered the loot chance for various items in hard mode.
Change: The sniper bullets from the danger zone now do only slightly more damage in hard mode as instead of double.
Fix: I had an achievement unlocking for the wrong accomplishment.
Fix: There was a crash caused by becoming visible again when wearing the Invisible Man costume if there was a Loot Goblin in the room.
Version 1.1 When pressing start you now choose between "Normal", "Normal Marathon", "Hard" and " Hard Marathon". Hard changes various things to make this mode crazy hard while Marathon doubles the amount of objectives needed to complete a level. I've made some changes to make nor
Version 1.1 When pressing start you now choose between "Normal", "Normal Marathon", "Hard" and " Hard Marathon". Hard changes various things to make this mode crazy hard while Marathon doubles the amount of objectives needed to complete a level. I've made some changes to make normal easier, which is why I've added a hard mode(although hard mode is much harder than the old normal). I've also added new Super Items you can only find in the danger zone and new achievements as well. Also Kellie remodeled the Sewer store! patch notes below!
10 new achievements.
New Marathon Mode. Add this to hard or normal mode to double the objectives needed to beat a level. There's an achievement for finishing this
mode in normal and hard.
New Hard Mode. Various tweaks make this mode very difficult. Some changes are; Sewers lids aren't always around, enemies are sometime
replaced with harder enemies, no skipping objectives to grind stats(except the Cemetery, good luck with that though), melee and ranged damage are
doubled and other tweaks. There's a achievement for finishing this mode.
Super Items. Super items are rare powerful items that you have a 40%(increased with the luck stat) chance to find in the Danger Zones.
New Super Item: Hammer. Infinite armor durability.
New Super Item: Second Chance. When your health reaches 5 you destroy everything in the room and heal to full health and the item is destroyed.
New Super Item: All Stats Up. All stats are increased.
New Super Item: Golden Crowbar. Gives you 10 crowbars.
New Super Item: Gold Bar. Gives you 99 dollars.
New Item: Wrench. Enemies now have a chance to drop Wrenches that repair your armor for one point.
New Enemies. Three new variations of mini bosses have been added to the carnival for marathon mode.
Kellie gave the sewer store an awesome upgrade.
Change: Picking up health stat up items when the health stat is maxed will still heal you now.
Change: The amount of time you are Invincible after getting hit has been doubled.
Change: Ranged damage you receive has been turned down in normal mode.
Change: Santa's little helper now only attacks enemies near you instead of destroying everything on the map.
Change: The super Macgyver costume now gives enemies a chance to drop ice cream.
Change: Turned down the amount of cookies and milk the super Santa costume causes to drop.
New Music Track.
Added more tool tips on the street when starting.
Fix: A Sphynx could get stuck in an unreachable spot in one of the Bottomless Pit Danger Zones keeping you from progressing.
Fix: A Loot Goblin spawning in one of the Bottomless Pit Danger Zones kept you from progressing.
Fix: There were a few wonky things going on with saves caused by the last patch.
[EDIT] Version 1.11: Small Fix
Version 1.11 Just a few changes and fixes after more 1.1 testing.
Change: I lowered the loot chance for various items in hard mode.
Change: The sniper bullets from the danger zone now do only slightly more damage in hard mode as instead of double.
Fix: I had an achievement unlocking for the wrong accomplishment.
Fix: There was a crash caused by becoming visible again when wearing the Invisible Man costume if there was a Loot Goblin in the room.
Version 1.0 After two year in development Creekside Creep Invasion is out! We aren't done working on the game yet, we will continue to add content and fix any bugs you might run into. To celebrate the release of version 1.0 I added three new costumes for you to unlock, I'm not te
Version 1.0 After two year in development Creekside Creep Invasion is out! We aren't done working on the game yet, we will continue to add content and fix any bugs you might run into. To celebrate the release of version 1.0 I added three new costumes for you to unlock, I'm not telling you what they are. Patch notes below, and thanks for your support!
3 New Costumes: I'll let you find out what they are.
Change: The Invisible Man costume's passive is now poisoning enemies that touch you instead of random invisibility.
Fix: I fixed a bug I introduced last patch that would crash the game if you opened a level up crate on the sewer lid.