Welcome to Faun Engine!
I’m excited to open the doors to developers, hobbyists, and anyone with a game idea they’ve been waiting to build.
I’m the solo developer behind Faun, and I’m happy to finally share it with you.
Faun is a free, lightweight 2D and 3D game engine with C# scripting and a visual editor. Build scenes, write gameplay, test your ideas, and export your games—all within a familiar, component-based workflow.
Whether you’re starting a small learning project, experimenting with a new mechanic, or working toward your first commercial release, I’m glad to have you here.
A toolkit for your next idea
Here are some of the tools waiting for you:
2D and 3D development: Work with sprites, tilemaps, 3D models, lighting, and cameras.
C# scripting: Build gameplay through components, configurable properties, and engine APIs.
A flexible visual editor: Arrange dockable panels, inspect assets, create reusable prefabs, and test gameplay directly in the editor.
Gameplay essentials: Bring your projects together with physics, character controllers, animation, audio, and UI.
World building and visual effects: Shape terrain, add water, create particles, and establish atmosphere with fog, reflections, and post-processing.
Documentation and examples: Explore feature guides, API references, and practical examples as you build.
Faun Engine is free to use, with no royalties, and you can sell the games you create.
Launching with Update 1.1.0
The release includes Update 1.1.0, bringing expanded custom HLSL shaders and material tools, terrain authoring, water, reflection probes, particles, and reusable ScriptableObject data assets.
It also introduces improved animation tools, richer asset previews, player controller templates, and improvements to editor responsiveness, rendering consistency, and game exports. There’s plenty to explore from day one.
I can’t wait to see what you create
A tiny platformer, an atmospheric horror game, a management sim, or something I haven’t imagined yet—I’m excited to see where you take Faun.
Share your screenshots, experiments, and playable projects in the Community Hub. I’d love to see what you’re working on, and your feedback and bug reports will help me improve the engine as it continues to grow.
Thank you for being here at the beginning. As a solo developer, seeing others create with something I’ve built means a lot to me.
Welcome to Faun. Let’s make games!
— Pedro Verpha
