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Hotfix 1.16a

Hello again so soon!

Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found.

Changelog:

Fixes:

  • the main menu news section should now display stuff again
  • fixed an issue where in some cases detaching the last pod made it go invisible until the next module was added
  • corrected some info text grammar mistakes
  • group selection no longer resets weapon fire groups to secondary
  • fixed a threading reliability issue
  • detached active npc ships turn on generators properly now
  • updated station easter egg effects
  • fixed a rare-ish building related crash when detaching modules

Changes:

  • reduced reaction wheel power draw slightly
  • increased spawn rate of command pods on derelicts
  • reduced crash damage by 20%
  • despawn time of far away derelicts and free floating modules has been decreased to 12 and 7 minutes, respectively

That is all, have a good one!