Hello again so soon!
Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found.
Changelog:
Fixes:
- the main menu news section should now display stuff again
- fixed an issue where in some cases detaching the last pod made it go invisible until the next module was added
- corrected some info text grammar mistakes
- group selection no longer resets weapon fire groups to secondary
- fixed a threading reliability issue
- detached active npc ships turn on generators properly now
- updated station easter egg effects
- fixed a rare-ish building related crash when detaching modules
Changes:
- reduced reaction wheel power draw slightly
- increased spawn rate of command pods on derelicts
- reduced crash damage by 20%
- despawn time of far away derelicts and free floating modules has been decreased to 12 and 7 minutes, respectively
That is all, have a good one!