Hello Miners!
Deep Rock Galactic is now released, signifying the culmination of almost TWO YEARS of probably the most stressful and most satisfying work we have ever been involved with. What a ride it's been so far. :smile:
You, the community, have been absolutely stellar ever since Day 1. You've been so bloody awesome to work alongside on creating this game from the ground up, and we are just floored by the reception we've been getting in return. Feedback has been above and beyond anything we ever expected and it's been (and will remain) an enormous help and source of motivation for all of us here on the team. From the bottom of our hearts, thank you.
Now begins Chapter 2 - the Early Access process, where we take this game from a functional but still kind of rough version, to the finely tuned experience we have in mind. Make sure to click that Feedback button in game to help us produce the road map for the coming year!
On top of that, we are already hard at work on the very first patch as well, bringing such goodies as:
- Keybindings! (Because of course, it just didn't make it in in time!)
- More beards! (And shame on those who assumed we wouldn't add more - it's a game about DWARVES, for goodness' sake!)
- FPS capping! (Because nobody wants to set their GPU on fire!)
- Better Drop Pod landings! (Because honestly it was a bit annoying that it kept landing with the entrance facing into a wall!)
- Option for turning off sending metric data (Because privacy matters)
- Updated all the languages
- An absolute ton of minor bugfixes and tweaks! (And lots more to come!)
So, for now, dig deep, dig greedily, and keep watching this space for more info. We might have to pop open a few bottles of champagne (the human equivalent of beer) at the office first though...
Rock and Stone, Miners!
