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Current Improvements

Hello everyone I have made some improvements this past week to the game that I thought I should share! Check out the video below to see all the changes.

https://www.youtube.com/watch?v=91JU9_65iJo

I will continue to update my development progress every 3-4 weeks so make sure to come back and check in that time period. If you have any questions/concerns or more suggestions don't hesitate to contact me! Thanks again for all the support, it really gives me motivation to keep working hard!

Current Improvements:

- Added HUD with health, ammo and energy.

- The player's sentinel now has the ability to teleport.

- Added aim down sights/iron sights.

- Enemies now have squad leaders who are significantly harder to kill.

- I have added an alternate ending with an additional boss. You get to face Solam the second guardian. He can summon multiple weapons, long range and close range. His close range weapon is shown in video. *The level that is shown in the video is not the final level you will be facing Solam in, it is just a test level to showcase the boss!*

- Improved on the teleport ground pound power to give the player an indication of where the player is going to ground pound before doing so.

- Added a dynamic cross-hair that changes in size and color.

- Ammo pickups have been added.

- Sentinels have more animations.

- Cover system has been tweaked. When you are behind cover the weapon is pulled back to indicate you can peek out of cover.

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YouTube: https://www.youtube.com/channel/UCS-dP6NW8bfxZ2pA6awbhpQ