Hello everyone! Good news for the people who purchased the game, I found the source of the crashes and was able to fix them. You should of got an update from steam including this fix! I compiled a list of all the suggestions from you all that will be implemented within my game.
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Aesthetically appealing Sci-Fi HUD
HUD: indicator of how much energy, ammo and health you have left
HUD: indicator of where you need to go and what you need to do
Option in the menu to hide the HUD if you want
Reduce bloom, especially in some over saturated areas
Ammo drops
Aim down sights and iron sights
Variable crosshair (one that changes color when pointing at enemies and changes in size)
Option to invert the Y axis in the controller and mouse
FOV options
Customizable resolution settings instead of preset
Improve menu interface/aesthetic appeal
Intelligent AI. (AI that can take cover, flank etc, longer reaction time when you teleport behind them, etc.)
Sentinel flying tanks have more firing modes instead of just rocket fire.(this will make them appear more threatening to the player)
AI that has personality (create voices for the AI)
Build a stronger introduction to the world and characters
Tutorial session built in the game. (Have a tutorial that gets players accustomed to the various weapons and abilities in the game)
Stronger voice acting (Note: I am not very good at voice acting so this might be a difficult task to accomplish but I will try my best! )
Base the game off of UE4's level streaming system to get rid of loading times. (For example, the game will load the next level while playing in the previous one, this will allow for quick transitioning between maps without staring at a black screen.)
Cut scenes that have a similar vibe to Half-Life (in which you can freely roam around and characters face you at all times.)
Improve on some of the powers
Customizable controls menu for both controller and keyboard
Improve story especially in the beginning to get players interested in the plot
Option to switch to a specific gun you want without having to cycle through all the weapons
Graphically optimize some portions of the game to get consistent fps throughout the level
Improve on enemy spawn locations within some of the maps ( Especially in the beginning when the enemies come out of the teleporter. Since they are coming from one location the game becomes very predictable and boring.)
Events need to happen quickly so the player won't think the game is stuck
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After all these changes are made I will release the game in early access so people can further add suggestions to improve my game. People who already purchased the game will get an update which will include the early access version of the game.
Let me know if I missed some fixes/suggestions and thanks everyone for your time, suggestions and support!