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Really Important!

Hello everyone! The updated version of One Sole Purpose is live! I want to personally thank everyone from the bottom of my heart for the suggestions and constructive criticism. I took it to heart and fixed/improved on a lot of the things that were pointed out so I hope everyone will find this version of the game a lot more enjoyable!

I have bad news though, unfortunately I cannot continue development on my game at this time. I am flat out broke and I need to go back to my engineering career so I can survive. I really wanted to try to make video game development something I could do for a living because I am really passionate about it, but as of now I don't have any money to continue being a video game developer. I hope you all understand.

There are some noted minor improvements that I have not implemented yet. I decided to go ahead and release the game because these things aren't that important to the overall gameplay experience.

Below are the things that I am still working on. I will be working on these small things on the side and patching the game periodically while I am working at my engineering job.
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1.) Giving the Menu an aesthetic design

2.) FOV slider (I had a problem when altering the FOV, the guns stretch on screen when changing the FOV to above 90. I want to make sure the perspective is kept while altering the FOV, so right now I am working on code to make sure this is possible.)

3.) Decreasing load times with Level streaming( I've had some problems implementing level streaming within certain parts of my game...lighting is off and some things don't work as intended, it is weird because some other levels work fine with level streaming.)

4.) Optimization tweaks

5.) Enlarge 4K Resolution Subtitles (Since I am using the engine subtitle system and not widgets, it doesn't have the option to enlarge the subtitles relative to the screen resolution. I will figure out how to get it working eventually.)
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Thanks for reading and thank you again for the support, I am forever grateful!

Build and release context

Recorded Steam release date:

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