
Time sure does fly when we’re all having fun! Feels like just yesterday we were kicking off Alpha, relaunching the Rend website, and opening the official Rend forums. Since that time, we’ve published our Alpha roadmap, kicked off multiple article series, and attended E3 2018 to meet with top press and content creators. But most importantly is what’s coming up next for Rend: our biggest game update yet along with our largest test invite waves to date!
THIS IS WHY WE TEST!
Through Alpha’s first six patches, we’ve fixed haywire turrets that attacked their creators, tamed a torch that made those who wielded it invisible, and quieted a stacking warcry buff that permanently increased player run speed. Oh, and grunters don’t fall up into the sky any more. The first two Alpha roadmap features have also been added: the Reckoning update has just been deployed and player insights have already guided us in adjusting Control Points to make them into more frequent skirmishes while keeping the capture rewards compelling. It’s through the gameplay experiences and diligent issue reporting by our testers that we’ve knocked out more than 100 new bugs in a very short timeframe: our sincere thanks to all of our intrepid Alpha warriors!
Player feedback is also to thank for the game’s next major change: pack up your placeables because we’re moving the faction base!
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Read more at https://www.rendgame.com/news/article/developer-letter-rend-alpha-update
