Originally a collection of Patch 1 fixes that needed more development time, Patch 1.5 has evolved into a fully-fledged game update with even more changes, improvements, and fixes than our first Early Access update. We pushed to get Patch 2 ready and published more rapidly than we scheduled because we’ve heard the concerns about in-game griefing loud and clear and this build introduces our first salvo of changes that mitigate the impact of negative gameplay and encourage constructive collaboration among faction members.
The official servers will have rolling restarts beginning at 2:00 PM PDT (UTC-7) on August 10 to update to Early Access Patch 2. This will require a game client update.
https://community.rendgame.com/discussion/1341/game-update-patch-2-august-10-2-00-pm-pdt-utc-7
Outcast System
The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
- Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a successful vote is achieved (60% of online faction members and a scaling minimum vote count by reputation level), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts or their structures does not incur a faction reputation penalty.
- Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server. Newly branded outcasts will be immediately kicked if there's a queue.
- Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves and remove their outcast status by earning 10,000 faction reputation.
- Outcasts may only join the server they are outcast from if it doesn’t have a queue.
- Outcast status carries over between sagas but does not carry over between servers.
- The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.
General
- Reduced minimum server age for the Reckoning to 36 hours.
- Updated saga conclusion bonus to 75% of earned Ascension Points and Victory Bonus to 25% of earned Ascension Points (for a total of 100% bonus for winners).
- Players can now be muted or reported by right-clicking on their names in the faction or recent tabs of the social pane.
- Reports can now be made against offline players.
- Added server setting RareResourceHarvestMultiplier which is used to scale the drop chances of additive loot.
- Added server setting StackCountScalar to scale the stack count of items which have a max stack count greater than 1.
Factions
- Attacking friendly mounts now incurs a faction reputation penalty
- Increased the faction reputation penalty for killing an allied player to 200 (up from 50).
- The Terrible faction reputation rank has been split into three new negative faction reputation ranks with scaling combat penalties and loss of faction privileges.
- Miscreant (-50 Faction Reputation)
- Loses Faction Base Interaction Privileges.
- -34% Damage Against Players
- Coward (-400 Faction Reputation)
- Loses Faction Chat Privileges
- -66% Damage Against Players
- +50% Damage Received from Players
- Traitor (-1000 Faction Reputation)
- -90% Damage Against Players
- +100% Damage Received from Players
- Miscreant (-50 Faction Reputation)
- Killing a faction member with Miscreant or lower reputation does not incur a reputation penalty.
- Renamed faction reputation rank Warlord to Chieftain (to prevent confusion with the Warlord archetype).
- Increased Elder Chest storage space:
- Small Elder Chest: Increased container storage from 7 to 14.
- Medium Elder Chest: Increased container storage from 14 to 24.
- Large Elder Chest: Increased container storage from 24 to 36.
- Removed research requirement of the personal stash to allow for early secured items.
- Renamed unsecure containers (no reputation rank required) as “Unlocked”.
- Added tooltips to containers to better explain reputation locked and unlocked concepts.
- Added faction notification when a player loots a friendly corpse.
- If the corpse is a Miscreant, Coward, Traitor, or Outcast, then there is no faction notification.
- If the corpse is of a fellow clan member, then there is no faction notification.
- Looting a friendly corpse now deducts 500 faction reputation.
- If the corpse is a Miscreant, Coward, Traitor, or Outcast, then there is no faction reputation penalty.
- If the corpse is of a fellow clan member, then there is no faction reputation penalty.
- Added scaling faction reputation requirements to Armor and Weapon Racks.
- Players that have been offline for longer than two days lose Elder status until they log back on.
- Players may now damage their own structures without incurring a faction reputation penalty.
Talent and Perk Balance
We've made a number of adjustments to address the burst damage potential of players against other players. These adjustments are a quick fix to mitigate the problem and some of the offending perks, talents, or abilities may be redesigned with future patches.
- Master of Poison (Assassin) now properly converts 20% of damage to poison damage.
- Reduced critical damage bonus from each talent rank spent in Assassin to 0.5% (down from 1%).
- Reduced sprint speed bonus from each talent rank spent in Assassin to 2.5 (down from 5).
- Reduced Isolated Incident (Assassin) armor debuff to 5% per rank (down from 10% per rank).
- Reduced Isolated Incident (Assassin) armor debuff duration to 6 seconds (down from 10 seconds).
- Reduced Razing Shots (Warlord) fire damage conversion to 15% per rank (down from 20% per rank).
- Reduced One With the Bow (Bow Perk) draw speed bonus to 10% (down from 20%).
- Reduced Aim to Kill (Bow Perk) critical damage bonus to 10% (down from 25%).
- Reduced Heavy Draw (Bow Perk) damage bonus to 15% (down from 25%).
- Reduced Halcyon Sniper (Bow Perk) damage bonus to 20% (down from 40%).
Item Balance
- Reduced crossbow durability consumption by 66%.
- Rebalanced poison consumables:
- Weak Poison
- Damage reduced to 1 damage per 2 seconds (down from 2 per 2 seconds).
- Duration reduced to 15 seconds (down from 20 seconds).
- Max stack count reduced to 3 (down from 5).
- Medium Poison
- Damage reduced to 2 damage per 2 seconds (down from 3 per 2 seconds).
- Duration reduced to 15 seconds (down from 20 seconds).
- Max stack count reduced to 3 (down from 5).
- Severe Poison
- Damage reduced to 3 damage per 2 seconds (down from 5 per 2 seconds).
- Duration reduced to 15 seconds (down from 20 seconds).
- Max stack count reduced to 3 (down from 5).
- Assassin's Mire
- Damage reduced to 4 damage per 2 seconds (down from 5 per 2 seconds).
- Snare reduced to 3% per stack (down from 5% per stack).
- Duration reduced to 15 seconds (down from 20 seconds).
- Max stack count reduced to 3 (down from 5).
- Assassin's Blight
- Damage reduced to 4 damage per 2 seconds (down from 5 per 2 seconds).
- Armor reduction reduced to 3% per stack (down from 5% per stack).
- Duration reduced to 15 seconds (down from 20 seconds).
- Max stack count reduced to 3 (down from 5).
- Weak Poison
- Removed cold resist from Coarsethread cloth armor.
- Reduced cold resist from Shadowcloth armor from 5 to 2 per piece.
- Reduced cold resist from Runecloth armor from 10 to 4 per piece.
- Increased ambient body temperature gained from wearing Ruggedhide armor by 5 per piece.
- Increased ambient body temperature gained from wearing Darkhide armor by 4 per piece.
- Increased cold resist gained from wearing Darkhide armor by 4 per piece.
- Increased ambient body temperature gained from wearing Runeleather armor by 4 per piece.
- Increased cold resist gained from wearing Runeleather armor by 8 per piece.
- Increased ambient body temperature gained from wearing Warleather armor by 4 per piece.
- Increased cold resist gained from wearing Warleather armor by 14 per piece.
World
- Reduced the respawn rates of metal nodes.
- Reduced the number of metal nodes spawned at any point.
- New visuals for Wisps.
- Players now harvest all Spirits from a Wisp at once instead of one at a time.
- Reduced the number of Wisps that will spawn from a Divinity Stone at any time but increased the spirits that they will contain.
- Added light beams to faction bases for easier navigation.
- Added appropriately-colored lights to research stones.
- Adjusted the spawns around the initial spawning area to make it slightly less dangerous.
- Added more rare spawn creatures in Myrkfen and Stagswood.
- Added new music for Roots of Yggdrasil.
- Added new music for Frystfel.
Crafting
- Updated “craft complete” sound.
- Trapdoors can now be crafted in the Doors Crafting Skill tree.
- Trapdoor frames will now have a trapdoor installed in them when upgraded.
- Greatly reduced number of materials needed to repair armor and weapons.
Creatures
- Various fixes for the Frabbit burrow ability.
- Added visual effect to Frabbit burrow ability.
- Frabbits now sometimes uncover shinies when burrowing.
- Added a new combat ability for Festerwigs.
- Updated sprint animations for Roc, Warg, Draak, Ursa, Hammerskull, and Rotna.
- The Lost will no longer attack personal bases during the Reckoning.
Pets
- Added interface support for favorite pets.
- Early-tier Arachnix are now resurrectable.
- Pets should now only harvest the intended resource tiers (they were able to harvest one too many).
Characters
- Updated player harvest animations.
- Added animations for the following emotes:
- /no
- /yes
- /hello
- /point
- Update female divinite helm art.
Interface
- Added a radial menu to select common emotes (hotkey: H).
- Talents and Perks that deal bonus damage now trigger combat floaters for that damage.
- Made campfires and refineries less confusing:
- Changed “Off” button to “Turn On”
- Changed “On” button to “Turn Off”
- Added Recent Players tab on the Social menu, showing players you’ve come into contact with.
- Added Mute/Unmute context menu option when right clicking players in the Social menu.
- Added Report Player to the right click menu in the Social menu.
- Added Outcast option to faction member right click menu if you have the proper rank.
- Added "Rep." to faction member display in the Social menu. Displays icons identifying outcast and (with the proper rank) whether the member is abusing faction chest access.
- Added tooltips to stash research.
- Added tooltips to weapon and mount harnesses.
- Added new crosshair icon for interact.
- Added faction reputation rank to some chat notifications. If the player has outcast status, they are shown as Outcast instead.
- Added mouseover tooltips to show the per-rank stats for archetypes.
Bug Fixes
- The recipe for Divine Heavy Leather no longer creates Divine Medium Leather.
- Reinforcements socketed into walls can no longer be jumped on.
- Reduced instances of inappropriately flying creatures.
- Fixed an issue with Rite of Retaliation preventing reputation loss when it shouldn't.
- Traps should no longer show a debug trigger volume.
- Fixed trap recipe names.
- Additive drops will no longer have their chance to drop scaled by harvest multipliers, but the resulting quantity will be.
- Iron Shards are now craftable (really this time).
- Fixed a bug causing some craft stations to display extra (incorrect) craft trees.
- Fixed Frystfel ambient track not looping properly.
- Fixed issues with Shadowstep not always working as intended.
- Fixed Spirit Torches not providing light.
- Opening an interface window will no longer cancel a spell being cast.
- Divinite Dust can no longer be harvested with a Tier 3 pick.
- Character nameplates will no longer occasionally be empty.
- Fixed an issue with Ursa mounted harvest and attack animations so that they should no longer cause players to get into a stuck state.
- The faction reputation penalty for killing a friendly player or pet is no longer increased if you deal more than the target's max health.
- Fixed an issue causing harvest multipliers to recursively apply on cascading loot tables.
- Fixed the range check on pet inventory. No more teleporting of items.
- Fixed an issue preventing Amanita Spores from affecting players.
- Fixed an issue preventing the Obelisks of Coryn from granting players the appropriate buff.
- Fixed an issue causing certain damage bonuses to be applied twice for weapon attacks.
- Fixed a rare case that could duplicate a placeable item.
- Fixed non-functional clan permissions.
- Fixed an issue where joining after disconnecting while server is not full makes you appear offline.
- Fixed an issue where joining after disconnecting while server is full kicks you back to main menu.
- Fixed the saga ending to properly handle the wipe of both the current and previous version of the server save file so that the restart will start fresh rather than use a backup save file.
https://community.rendgame.com/discussion/1342/rend-early-access-patch-2-patch-notes
