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VR & PC Patch Out Now!

Hello folks!

It's taken a little longer than expected, but our big VR and PC patch is out now! Here's what we fixed, and a couple of things that we know about that will be fixed soon. If you run into more problems, please let us know here or at [email protected]!

Fixed bugs:
- All Menus now appear in Vive as they did with Oculus.
- VR can now be toggled if you're using the Vive
- Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game
- Fixed gamepad issues in VR
- Fixed a portal issue that caused double vision in VR
- Fixed issues where quick movements would cause out-of-sequence loads in both VR and Flat

Known Bugs in All modes:
- Exiting the game to the main menu leaves the game in a laggy state
- Shader errors with Elena's bathwater

Known Bugs in VR mode:
- In-Game Trigger warning has a font rendering issue. Looks garbled. (this will be fixed promptly)
- Toggling VR on and then back off with Oculus will crash the game
- Fastest and Fast quality modes have an LOD issue making the game unplayable
- Some portals and thresholds are difficult to travers in VR with a cursor
- When entering areas with distorted gravity, the VR cursor will have an offset orientation
- One of the VR captures does not fade quickly enough
- VR players can still move during loading
- VR Menu is stretched a little
- Mindscapes have a strange floor collider at the start location
- In VR when the player goes through a choice portal, they land _inside_ the floor
- Credits can not be seen in VR