Another update for you all this week! Notable changes:
- Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws.
- Systematic improvements to player collision so that edge collisions will reconcile cleaner.
- Running into objects will not trigger the ‘invisible force’ as easily.
- Throwing yourself on top of areas should be easier.
- Added a blob shadow for the headset. Shows where you will land.
- Added an interface to change audio levels.
- Minor revisions to some levels.