
LADIES AND GENTLEMEN, IT'S THE GTTOD SHOWWWWW
While I may not have a TV show set that I can savagely tear down, I do have a community to shitpost to and shove a load of content down their throats!
Welcome back everyone! It's been a hot second since we've last spoke! I hope you are all doing well, and I hope you are ready for an absolute load's worth of GTTOD to be served into your lives. Without further ado, lets blow this popsicle stand.

https://www.youtube.com/watch?v=cAqjTFty4TM&feature=youtu.be
PAX East went very well! Everyone enjoyed the demo I had there, and I met a ton of cool people (including the big pink guy in the top picture).

After I got back home from Boston, I immediately got to work trying to capture a new visual style for GTTOD that better represented what I wanted out of the game.

This re-design wasn't just for the main art of the game, but the UI as well. The UI was entirely re-worked along with other base game mechanics (that I will get into later)
https://gfycat.com/pleasedindeliblejohndory
The visuals started to come together, and the style of the world I was building began to take shape.
https://gfycat.com/incompleteamplebubblefish
https://gfycat.com/flickeringboldchinesecrocodilelizard
I played around with the idea of doing some sick glory kills to gain back slowmo and health. Although the future of this mechanic is unknown, I did really like how it played!
https://youtu.be/X10sTxc3Txs
I decided that GTTOD's health system needed another looking at as well (you probably saw this in the UI image up there). GTTOD's health system is now more of a mixture of Halo Reach and Bloodborne. Your base shield can be melted right off you, but your "true health" has i-frames to prolong your suffering in low-health situations. Getting kills heals your true health, but only time away from damage can replenish your shield.
https://youtu.be/5nRI7SqtECU
I went back to my roots and began exploring the idea of setting the base levels out on slightly-randomly-generated buildings and rooftops. Suddenly the visuals for GTTOD began to REALLY take shape, and a theme began to emerge.
https://gfycat.com/clutteredembellishedgoose
https://gfycat.com/rapidashamedalaskajingle-arcade-coin-gaming
I took some time to work on some new weapons while I chewed through what I wanted to do with the level design and visuals.
https://gfycat.com/illustriousoddkillerwhale
I also decided to re-visit the idea of staggering and dodging enemies. It went well, and a new dodge effect and ability was gifted onto the Dereks.
https://gfycat.com/wiltedlefthapuka
AND SO THE NEW STYLE FIRST STARTED SHOWING ITS HEAD!!!
Here is where the game started to get the new look that I have been working towards for the last couple of weeks. Although basic, this is a REALLY cool visual style to work with.
https://gfycat.com/majortangiblehuia

THE NEW STYLE IS BORN
https://youtu.be/GVDpeVsQYk0
https://gfycat.com/hilariousactualarawana
https://gfycat.com/crazysphericalanaconda
https://gfycat.com/farflungincomparablegrassspider
Once I had my visual base, I began working on some cool new content. This meant new equipment, primarily. Teleportation throwing knives, throwing stars, clubs, katanas, grenades, health packs, you name it, I made it.

With the new style, a new HUB island was born, replacing the long lost island from the Over-Overhaul.
https://gfycat.com/madsilverhalcyon-rocketleague
The HUB world became the center of a new, expanded ravine. Falling into the ravine became a start of a new area for GTTOD.
The ABYSS
A deep and dark cavern where a sleeping city waits. You are stranded down here, and there is no escape. This is GTTOD's new endless mode.
https://gfycat.com/grimypowerlessfruitfly
https://gfycat.com/fearlesscostlybedlingtonterrier-pcmasterrace-video-games-game-dev-parkour-gttod
Combat and weapon design kept coming along smoothly
https://gfycat.com/disguisedsinfulelephant
https://gfycat.com/entirefrequentdogfish
I began to expand the environmental objects and opportunities the player can utilize.
https://youtu.be/JF1diJtzh9I
And lastly, I made a new music system to really show off the folks who have worked on GTTOD's OST.

And that concludes this month's content dump. If you've made it this far, then I guess all I have to say is this:
GTTOD will be re-released into Early Access at the end of May. That's a promise.
I will see you all there!
Toodles!
-Andrew, GTTOD Dev
