Hello from UREMORU!
Thank you to everyone who played the demo and beta and shared feedback. Here are the main improvements made since the demo launched. This announcement covers cumulative improvements included up to this build. In the demo, only changes relevant to its playable content apply.
Sailing and Ship Management
- Increased ships' sailing speed by 30% and base turning performance by 20%.
- Adjusted the movement speed of auto-sailing and companion ships accordingly.
- Adjusted starter ships to accommodate a maximum of 20 crew members, with a minimum of 8 required to sail. Higher-tier ships require progressively more crew.
- Reduced the price of supplies purchased at ports by approximately 30%.
- Added the ability to reduce crew numbers from the ship information screen. While at sea, the minimum crew required to sail is maintained.
- Running out of supplies no longer causes immediate crew losses. From the third day without supplies, the fleet loses 2–3 crew members per day. Losing all crew while at sea results in defeat.
- Improved how companion ships recover after getting stuck along the coast and rejoin the fleet.
Exploration and Rewards
- Increased the gold awarded for making discoveries.
- Reporting a discovery grants an additional reward equal to twice its discovery gold.
- Increased sea survey rewards and added rewards for every 1% of survey progress.
- Expanded treasure map and exploration content.
- Changed treasure markers at sea to smaller, easier-to-read pins.
Quests and Challenges
- Added special commissions and fleet challenges.
- Improved guidance on where to purchase quest materials, taking the required quantities into account.
- Fixed an issue that made it difficult to purchase enough timber and dried fish in Bergen.
- Adjusted some commission requirements to avoid using the same materials as major quests.
- The main quest is now displayed again after all active side quests are completed.
- Improved sea route guidance lines and map routes leading to quest destinations.
Naval Combat and Boarding
- Improved cannonballs, muzzle flashes, smoke, impact debris, and splashes.
- Enhanced smoke, flashes, and sword-clash effects during boarding combat.
- Improved boarding sound effects to better match the action.
- Refined the presentation of boarding combat to make its progress and outcome easier to follow.
- Reduced situations in which boarding combat lasts too long and limited immediate re-entry into boarding combat after it ends.
Saves and Music Settings
- Added the ability to load automatic saves created before combat and before entering facilities.
- Automatic save records can now be found in the load menu.
- Added a feature for choosing background music for different game situations in the Windows version.
- You can select your own music files or restore the default background music. Your selections are preserved the next time you launch the game.
Towns and Maps
- Improved situations in which townspeople collided with walls or repeatedly moved around the same spot.
- Refined house placement and paving on the outskirts of towns.
- Adjusted arrival positions and coastlines at some ports.
- Improved route display when changing destinations on the minimap.
- Updated the ports where companions can be encountered and the companion lists at inns.
- Improved the clothing of residents in East Asian regions.
Controls and Guidance
- Improved gamepad navigation and selection indicators in facility menus, confirmation dialogs, and target selection.
- Adjusted directional controls for sailing and naval combat when using a gamepad.
- Added in-game help and context-sensitive help buttons. Help is available in all seven supported languages.
- Added guidance before starting the demo explaining its playable scope and recommended goals for your first voyage.
- Fixed poker opponents raising beyond the amount the player can afford.
Loading and Further Improvements
We have made improvements to reduce waiting times when entering and leaving ports. Loading optimization is still ongoing. We are continuing to test different ports and repeated transitions as we work on further improvements.
We are also continuing to refine the protagonist's walking and running animations, along with ships' wood, sails, and rigging. These improvements will be announced in a future update when they are ready.
We will continue using your feedback to make sailing more enjoyable and comfortable. Thank you for playing.
UREMORU
