
Same weapon. Same skills. No rune on the left; an Ember Rune on the right.
This is the Bulbroot Thunder Staff with a fire rune added. Fire hitting an already shocked enemy can trigger an Overload explosion, so adding another element changes what you can do with the weapon.
What you can change
Some runes add elemental damage or effects to your weapon's attacks. That lets you try combinations such as fire on a lightning weapon, instead of replacing the weapon you already like.
The current system has:
- 12 rune types, each with 4 rarity tiers.
- Up to 3 rune sockets on a weapon, depending on the item.
- Rune insertion and extraction at the workshop, so you can change your setup.
HAMSTER: CLAW doesn't have separate character classes. You play one hamster, choose your weapons and improve them. I want the fun to come from trying things out and fighting through swarms, without needing to plan a complicated build first.
Does the comparison make the rune's effect clear, or is the right side getting too busy?
Recorded gameplay from a development build. Damage values and effects may change. The demo is still in development. The game is being made in Godot using AI tools, including Codex Astra, Claude Opus 5.5 and Meshy AI.
