⚔️ Gameplay & Pathfinding
New A Pathfinding System:* Units now use an improved A* pathfinding system to calculate their routes across the battlefield. This should lead to more reliable movement decisions and better navigation around other units.
🛒 Shop & Unit Ranks
Rank Availability Adjustments: The Shop now offers unit ranks appropriate to the current level. Previously, the Shop primarily offered Bronze I units. This change expands the available ranks as you progress, giving you more options when building and upgrading your army.
✨ Priest Balancing
Reduced Healing: The Priest's healing effectiveness has been reduced by 15% to improve combat balance.
Improved Healing Target Selection: The Priest now makes better decisions when choosing which allied unit to heal, helping it prioritize its support more effectively during battles.
👑 Boss Balancing
Boss 2: The Bone Lord: Minions now spawn 15% faster, increasing the pressure during this encounter.
Boss 3: The Stag Lord: Increased HP by 5%, making the boss slightly more durable and the fight a little more challenging.
🔧 Additional Fixes
Various smaller fixes and improvements to further polish the gameplay experience.
