



Living city: Slum, park, villa district, harbor, and highway night-day cycle, pedestrians living on their own schedules, and traffic.
Introductory story: Wake up in your home, meet Dan—the blind neighborhood elder—and Detective Hale, complete your first job, and then take on the mission that teaches crafting.
Weapon crafting: Order parts via phone, collect them from a dead drop, and assemble them in 3D at the workbench. Boost quality with sanding and a phosphate bath, attach suppressors or sights, and load your own ammo.
Sales: Street customers, gang buyers, special and bulk orders. Selling too much of the same weapon saturates the market.
Levels 1–10: Unlocks new stations, orders, and sales channels.
Gangs: Three gangs, seven territories; territories change hands through sales and conflict. Establish your own turf or call for a truce via phone.
Police and wanted stars: Committing crimes raises your wanted level from 1 to 5 stars; at low stars police try to arrest you, while at high stars they open fire and call for backup. Drawing too much attention triggers a police raid.
Checkpoints: Roadside vehicle and frisk searches—unlicensed weapons or stolen vehicles mean arrest.
Arrest and bail: Pay bail to get released; if you don’t have enough money, you go into debt to the state.
Vehicles: Buy from dealerships or steal them, carry cargo in the trunk—police may pull you over.
Money: Bank, money laundering venues, casino.
Co-op & Features: Up to 8-player Steam co-op, 10 Steam achievements, character customization.
UI Status: We haven't designed a menu yet; after fixing bugs and improving general gameplay, we want to dedicate more time to menu design.
Language Support: In-game texts are currently available only in English.
