Hello everyone! Just rolled a new patch with some minor, but eagerly demanded fixes to In Extremis; here are the updates:
-The Other encounters are now more frequent and easier
-The Op Art enemies in Ewige Blumenkraft now have borders to aid visibility and collision prediction
-Further reinforcement on how to unlock new aspects was added on several moments of the gameplay experience; the terminology "Threshold" was also removed to avoid confusion
-Several minor adjustments to aspect damage outputs and enemy positioning in stages