Hello everyone! This Summer Sale has brought a lot of new players, and with them, a lot a new feedback for improving the game, so we updated In Extremis with a fairly large patch, including some much demanded functions, such as Autofire commands.
But before getting into that, just a head's up: the past updates made some alterations to scoring, causing a lot of unbalance to the game; because of that, some players got larger-than-possible scores. So, in the next update (that will also bring an in-game scoring system), we will be clearing the current Steam Leaderboards, in order to give everyone a fair chance.
Onto the notes:
Gameplay
-added Autofire options for both Aspects, that eliminates the necessity of mashing buttons.
-fixed a rare bug that caused the game to skip a large portion of the Epilogue (a section reached when finishing the game with all aspects unlocked), thus, making getting the related achievement impossible.
-increase dead zone threshold for gamepads, in order to give more precise controls
-fixed an issue with scoring that caused negative scores to appear.
Visuais
-fixed a issue with numbers showing up on the screen at The Silver City stage
-fixed a issue in which enemy shadows in A Cycle of Blood would appear on top of other enemies
-fixed visibility issues in Primordia (the background now is a bit less lighter, increasing contrast) and in Nostalgia of the Infinite (eliminating blinking bullets)
Aspects
-re-balanced Aegis of Faith recharge time and damage output
-re-balanced Hunting Horn recharge time