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V.1.0.7 - Some Long, Belated Fixes

Hello everyone. It's been a while, haven't it? Almost three years since the last large update, it seems. Some players faced some game breaking bugs in the game, which pushed me to do some spring cleaning in the game code, and fix some long-suffering issues. Let's get to it, shall we?

Bugs
-removed several game objects that were not properly deleted when leaving the screen which caused severe slowdown for some players.
-fixed a bug that got players stuck in the final tug-of-war against the last boss.
-fixed a issues that created an extra character in the Epilogue

Gameplay
-bullets blinking can now be toggled on and off in the options menu (default is off)
-changed patterns and hitbox of pyramid enemies on level 3C
-fixed an issue in which the end results screen did not skip statistics counts when pressing a button

Interface
-fixes selection on menu hub, that impeded selecting Full Loop Mode
-corrected the display of the Secret File indicators

Visuals
-lifebar on bosses 1 and 4A are now properly displayed
-added contours on enemies on level 4A to enhance visibility
-added extra animation for enemies on level 3A
-several visual fixes for the attacks of the last boss

I am planning some fairly major changes for INX in the next patch (which will bring the game to fabled v1.1), so if anyone have extra feedback, be sure to get in touch.