
Hello folks, during the past week we focused a lot on improving the AI behavior, particularly its Attack behavior, we introduced a cheating AI and overall improved performance of the AI quite a bit. We're working to address the biggest concerns first and we're moving on to stability next, hoping for a new patch early next week. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7
1.1.7 Patch Notes
- Improved the behavior late game of the AI. It’s less likely that the AI will get stuck lategame due to the lack of resources.
- Fixed a possible exploit with Mangonels.
- Fixed a freeze in spectator mode.
1.1.6 Patch Notes
- Greatly improved the AI attack logic. This should fix indecisevness by the AI and units canceling their attacks.
- Fixed an issue with villagers getting stuck building diagonal walls.
- Fixed a bug where Pings wouldn’t work in certain game modes.
- Fixed some issues with Merchants including an exploit with two adjacent markets.
- Fixed a bug that would allow the creation of heroes on Assassination.
- Fixed a potential desync with Zhuge Liang.
1.1.5 Patch Notes
- Fixed an issue on Water Maps where the AI would get stuck in its build early on
- Fixed some sources of the AI getting stuck.
- Improved the AI build order.
- Improved the AI target selection.
- Several other improvements to the AI logic and build order.
- Added a Cheating AI that gets extra resources.
- Normalized the input delay between host and clients. Now everybody will experience the same delay.
- Further increased the performance on the pathfinding.
- Increased Gengis Khan cost to 500f 400g (from 300f 250g). Decreased Gengis Khan armor to 2/5 from 3/6. Decreased Gengis Khan health to 160 from 200.
- Fixed some issues on the pathfinding.
- Fixed an issue with team selection in open lobbies.
- Fixed some potential source of crashes.
- Fixed several potential source of desyncs.
- Several minor fixes.