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Patch 1.1.7 is out! - Huge AI Improvements, Input Lag Normalization & More

Hello folks, during the past week we focused a lot on improving the AI behavior, particularly its Attack behavior, we introduced a cheating AI and overall improved performance of the AI quite a bit. We're working to address the biggest concerns first and we're moving on to stability next, hoping for a new patch early next week. The Empires Apart community is growing every day and we encourage you to join us on Discord here: https://discord.gg/bRDxPr7

1.1.7 Patch Notes

  • Improved the behavior late game of the AI. It’s less likely that the AI will get stuck lategame due to the lack of resources.
  • Fixed a possible exploit with Mangonels.
  • Fixed a freeze in spectator mode.

1.1.6 Patch Notes

  • Greatly improved the AI attack logic. This should fix indecisevness by the AI and units canceling their attacks.
  • Fixed an issue with villagers getting stuck building diagonal walls.
  • Fixed a bug where Pings wouldn’t work in certain game modes.
  • Fixed some issues with Merchants including an exploit with two adjacent markets.
  • Fixed a bug that would allow the creation of heroes on Assassination.
  • Fixed a potential desync with Zhuge Liang.

1.1.5 Patch Notes

  • Fixed an issue on Water Maps where the AI would get stuck in its build early on
  • Fixed some sources of the AI getting stuck.
  • Improved the AI build order.
  • Improved the AI target selection.
  • Several other improvements to the AI logic and build order.
  • Added a Cheating AI that gets extra resources.
  • Normalized the input delay between host and clients. Now everybody will experience the same delay.
  • Further increased the performance on the pathfinding.
  • Increased Gengis Khan cost to 500f 400g (from 300f 250g). Decreased Gengis Khan armor to 2/5 from 3/6. Decreased Gengis Khan health to 160 from 200.
  • Fixed some issues on the pathfinding.
  • Fixed an issue with team selection in open lobbies.
  • Fixed some potential source of crashes.
  • Fixed several potential source of desyncs.
  • Several minor fixes.