Fixes and Updates:
- Fixed pillar issue on 'Dojo' level
- Menu backgrounds made darker to increase contrast
- Screen shake effect made smoother
- Attack sword swing radius reduced
- Barrel explodes immediately if it is hit by a second bullet
- Loading has been optimized and levels should load over 3 times faster
In Other News
In less than two weeks, we will be travelling to San Francisco to show Akuto: Mad World at GDC (Game Developers Conference). This is the biggest game developers conference in the world and we will be showing the game as part of Microsoft's Xbox Lobby Lounge. If you were thinking if this means Akuto: Mad World will be coming to Xbox One, then you are 100% correct. We will be releasing for Xbox One after the game leave Early Access on Steam, which should be end of this year. Currently we are aiming to have our final release on December 1, which will be our one-year anniversary since Early Access release.
If any of you are game developers or are coming to GDC, come say hi to us and play our latest (and unreleased) build on Xbox One.
Just with previous events/festivals, this does mean that the update that comes out on GDC week (Update 14) will be a bit smaller than our usual updates.
To get you excited for next update, we can announce that we are releasing 'Mutators' for Versus and Practice game modes next week. We will have more details regarding this next week.
And remember, if you like the game, recommend it to your friends or leave us a positive review.
