A balance pass across the whole ladder. A few levels were much harder or much easier than the ones around them, mostly because of how long their natural path is. The long Juggernaut levels were a wall, and two relics could turn a level into a walkover. 0.9.29 went out earlier today without its notes, and 0.9.28's changes to the last four levels never went out on their own, so both are in here too.
Easier
- Levels 31, 35, 41 and 45: at most one Juggernaut a round. In Pine Ridge and the Gloaming, rounds 13 and 14 sent two and then three of them, and every other world swaps that group for its own enemies, so those were the only levels with that wall. Lowering their health didn't fix it: I still lost 41 with its enemies at 80% health.
- Level 13, The Basalt Choir: the Hierophant at the end has 10% less health.
- Level 21, The Standard Ground: enemies and bosses have 10% less health.
- Level 27, The Acolyte's Well: enemies and bosses have 8% less health.
- Level 29, Cinder Barrow: enemies and bosses have 10% less health.
- Level 31, The Toll Road: enemies and bosses also have 15% less health.
- Level 33, Slag Hollow: a new map. The old one had the shortest path of any late level and almost no room for a maze. The new one is taller, with scattered rock to build walls against.
- Level 40, The Hollow Crown: the Ironclad has 8% less health.
- Level 41, Bramble Cut: enemies and bosses have 8% less health. Level 45, The Last Lantern: 5% less.
- Level 47, The Howling Dunes: the Wolfmother has 10% less health. Her crown now asks for 21 towers or fewer (was 16). Nobody I know had taken it at 16, and if you already earned it, you keep it.
Harder
- Level 16, Thornback Strand: enemies and bosses have 20% more health.
- Level 17, Bailiff's Reach: enemies and bosses have 25% more health.
- Level 24, The Tithe Field: enemies and bosses have 15% more health.
- Level 44, Heartsease Moor: the Thornback has 10% more health. Blood Price makes a leak cost gold instead of lives there, so the boss is the real test.
- Level 48, The Cloister Orchard: the Hierophant has 15% more health. It was the easiest level in the forties by a long way.
- Level 49, The Herald's Barrow: the Herald has 8% more health.
- Level 50, The Thorn King's Court: the Thorn King has 10% more health. Three stars on the finale should be hard. It's still possible.
Relics
- Bounty: a boss now pays its normal bounty. It paid three times, like every other enemy, and on some levels that alone was a few hundred gold.
- A King's Ransom: an enemy pays double gold only the first time it dies. In the Barrows, where enemies get back up once, the second death pays the normal amount. It used to pay double both times.
Multiplayer needs everyone on 0.9.30.
