Two fixes from a tester's notes: perfect clears now score differently from each other, and you can't take a relic by accident anymore.
Score
- A cleared level now also scores how far from your keep your maze stops the enemies. Each enemy counts the share of the road it still had left when it died, and an enemy that gets through counts as none. Kill everything at the gate and that's up to 2,000 more points. Before, every three-star clear of a twelve-round level scored exactly 5,708.
- The end screen tells you how you did: "On average they fell with 64% of the road still ahead".
- Older scores don't change. Your best on a level only moves when you beat it.
Fixes
- The relic cards wait a moment before they take a click, so a click meant for the board can't pick one. They fade in while they wait.
- When you pick a relic, the game says what you took ("TAKEN · QUICKFIRE") for a few seconds after the cards close.
- A level you quit and continued later lost track of what you'd done before you quit: bosses killed before it scored nothing, and the tower count for a "towers or fewer" crown started over. It carries everything across now.
Multiplayer needs everyone on 0.9.23.
