Hello everyone!
Polandball: The Sixth Day - Destroy has passed one hundred wishlists. As a solo developer, that makes me incredibly happy—and it gives me the courage to keep going.
How is the game now?
Overall, the game is nearly complete. The current version will not be very different from the launch version you will meet on October 15.
I will never try to brush you off with an empty, AI-generated mini-app with no real gameplay. The version you will play includes the core gameplay and a light extraction-style layer: you can genuinely bring rare equipment found during a run back with you, and it can affect later play.

What has been improved this time?
Purple can carry unsuitable associations in some countries and regions. It is the game's original theme color, so I designed an alternate black-and-white UI. In Settings, you can choose either the purple interface or a black, white, and gray one.

I have also created a mod interface to lay the groundwork for a future mod ecosystem. As more mod content arrives, there will be more varied ways to play. Missing animations and thumbnails have also been completed, improving the game's presentation.
The current translations are still not 100% accurate; some phrasing may be unnatural or terms may be inconsistent. Please do not be upset—I will keep improving them, and welcome reports of text problems.
Six days until release
October 9 means that the launch build is nearly complete; it does not mean the game is already on sale. Polandball: The Sixth Day - Destroy launches on October 15, 2026.
I will keep working on the final improvements and development. Thank you to everyone who has followed, shared, commented on, or wishlisted the game. See you in-game on October 15.
— Biscuitfish Studio
