Enemies
- Added the three mimic enemies.
- Removed the Seeker, the last placeholder normal enemy.
- Fixed console and debug spawning, including enemies that spawn other enemies.
- Added a hidden flag for enemies so they are easier to spawn and test.
- Fixed the Solar and Turret hitboxes.
Items and pickups
- Replaced the placeholder Flashbang (i20), Loose Screw (i4), Rust Nail (i15), and Pocket Screw (i73) with proper models.
- Replaced the placeholder bolt pickup.
- Added textures for every tarot card.
- Pills and tarot cards are ready to spawn as real pickups. Tarot card effects do nothing yet.
- Consumables, trinkets, and the reminder HUD can be configured more freely.
- Trinkets and consumables can hide empty slots and show only the ones in use.
- The item-quality setting lost one option and gained three.
- Self-damage is capped at 20 HP, so one hit cannot wipe you through self-damage alone.
Floors and rooms
- Room shells can rotate. Rooms that are not square no longer all face the same way.
- Fixed freezes and broken layouts that showed up once shells could rotate.
- Removed the Cramped floor modifier. Expanse still bans room shells that do not fit it.
- Dungeon generation redone so special rooms can use non-default shells.
- Fixed boss and elite rooms picking the wrong layout.
- Layout editor: special-room requirements, and the checks that block a bad save, were rebuilt.
- Pit holes show connected in Layout Studio thumbnails.
- Added two Wide combat layouts, and the first special room on a non-default shell: a Wide layout for King Slime.
- Motion anchors are lighter and easier to place in layouts.
Interface
- Raised the radar's maximum refresh rate.
- Moved the FPS settings out of Settings and into the HUD layout editor.
- Windowed resolution and max FPS are sliders.
- GUI scale, in-world scale, and inspect range are sliders.
- Item quality display, item quality colors, and damage numbers are button rows.
- Room brightness now runs from 10% to 1000% (the old maximum was 250%).
- Stripped unused rows out of the settings menu.
- Fixed buttons flashing across the game.
- Fixed fire colors.
- The archive has a search bar, plus a stationary view (new, easier on FPS) and a rotating view.
- Rebuilt the debug arena.
- Save data is split by version lane so older data cannot leak into this build. Nothing is saved yet. This is only preparation for save files.
- Restart (same seed) stays on stage 1 instead of jumping back to the floor you were on.
This is the first playtest changelog, so it is the short public list, not every internal fix.
