We've just published version 0.4.0! Here are the changes:
- Added a new Laperian unit - the Checkpoint
- Added a new CotA unit - the Shrine
- Improved the visual effects for just about every weapon in the game
- Added ragdolls for units that were missing them
- Changed the 'Back' button in the lobby screen to say 'Leave' instead so it's clear what it actually does
- Changed default volume settings when creating a new player profile
- Increased the range from which Surgeons can heal other units to prevent an issue with them not being able to get to their targets in some cases
- Screen notifications for squads engaged in combat should now appear again when those squads are not in view
- Improved unit movement so units step on each other less often and generally space themselves out more reasonably
- Fixed a UI bug where event panels didn't come into the screen in the right position
- Fixed a UI bug where world space unit skill buttons would block overlapping buttons when they were on cooldown
- Fixed a bug where projectile weapons weren't dealing damage when the attacker was on a fire point
- Fixed an animation bug on the Sharpshooter when he is deployed
- Fixed a bug where pressing F12 did not save screenshots
- Fixed a bug where units with custom idle state behavior did not execute that custom logic when they became idle after being micro-moved
