Hello, everyone!
Thank you for playing the Stack Heroes demo and sharing so many thoughtful suggestions. Your reports about confusing actions, easy-to-miss prompts, and awkward management steps have helped us identify what needs work.
The demo is now on v0.91.13. This update focuses on adjustments based on your feedback. Here are the main changes since our previous announcement.
Clearer tutorials and task guidance
- Hand demonstrations now guide actions such as opening packs, gathering, selling, and combining coins to buy packs. They follow the actual card positions and hide while you drag or open a dialog.
- The task tab keeps reminding you of new tasks until you view them, including while you are browsing recipes or heroes.
- Item and building tooltips now show their own crafting or construction recipes. Learned recipes show materials and outputs; locked recipes are clearly marked.
Clearer information and more flexible management
- Clicking a shelf pack keeps its contents tooltip selected for easier reading. Hero tooltips put management traits first and highlight traits active in the hero's current work.
- All building construction recipes currently available in the demo allow repeat construction, including fisheries, kitchens, taverns, weaving stations, and campfires. Materials, workers, and construction time are still required.
- A first-time chicken prompt explains automatic egg production. Assigning a hero to slaughter a chicken now asks for confirmation to help prevent losing an egg source by mistake. You can disable these slaughter reminders per profile.
Food and recovery warnings
- Food shortages trigger a soft pulse around the screen edges, growing stronger toward the end of the day. Reduced Motion uses a static warning instead.
- If food is still short near day's end, the game pauses with a reminder to replenish supplies. When all heroes are resting, a prompt offers the choice to continue managing or restart the chapter.
Chest and task rewards
- Selected tasks now award chests, and exploration can also uncover them. Stack a hero onto a chest to open it; copper-locked chests require a copper key. Tooltips show possible contents.
The demo still includes the prologue, Chapter 1, and Chapter 2. This update preserves existing save compatibility, so currently usable profiles can continue.
Thanks again for all your suggestions! If you encounter a problem after updating, please share the version, steps to reproduce it, and a screenshot. Translation and layout feedback is welcome too. We will keep making adjustments based on your experience.
Download the free demo · Wishlist the full game
Join Discord · Join our QQ group
