Hey guys,
I just published another update :)
Changes
- Added Round Timer to also find an end to very even matches (especially for CTF maps)
- Optimized some more internal networking stuff
- Completely re-wrote the network logic for starting/ending games (I know that the stuck issue was rare but I hope it is gone completely now)
- Increased maximum player count in a game to 12 players
- Added map tdm_hangar
- Optimized spawn points on ctf_concrete_jungle
- Your last selected class will now be saved and auto-selected when the map changes or you join a game (used attachments are not saved at the moment)
- Attempt to make the animations a bit better already but not sure if it makes a difference at all
- Reduced light emission of muzzle flashes to make leaking light a bit more unlikely and less visible (hopefully)
- Reduced fog on tdm_subway
- Removed Reverb on tdm_subway completely for now
- Fixed an issue that did trigger the "shooting through walls"-detection and did not reset it state
- Remote interaction beam is blueish now to distinguish it a bit more from the teleport beam
- Changed crouching threshold to make it a bit more reasonable
I hope all that makes sense and improves the game even further. Some of the internal changes are way greater than you might expect and I really hope I did not break anything doing this. But we will see how it turns out :)
The changes in networking also result in this version being incompatible to older versions again. Make sure you are updating your game :)
To make communication easier we also got a Discord Channel now. You can join it here: https://discord.gg/DTQAw69
Also note the upcoming event for Friday :) Here you can find all currently scheduled events: http://steamcommunity.com/games/525640/events
