Hey there,
here goes another update. This is a very important update because it finally adds the Workshop support I promised you and I keep my promises. Furthermore I added another menu option to the Edit Menu. Beside "Run Scene" you will also find "Optimize & Run Scene". This might take some seconds longer but should result in much better performance. It scans the scene before running it and tries to optimize it for better performance. I also improved the general performance of the game. While this has not been too important for the game modes it was absolutely necessary to support even larger custom created scenes. I also updated the locomotion to work more reliable and smooth. I hope you like it.
I also changed a lot of other stuff as you will see in the changelog below.
Maybe you are also interested in this Devlog video:
https://www.youtube.com/watch?v=9Ic06VQXLl4
General
- Added Workshop support (launch the Scene Editor to load, publish or update scenes). You will need to subscribe to levels in Steam to make them available in the game.
- Overall performance improvements
- Implemented a physics active locomotion that hopefully feels better and is more reliable
- Using touchpad locomotion you need to open the menu using the Application Button now
- You can now put up to three (small) magazines in one bubble
- Improved lots of weapon models and other visuals
- Added firing mode selection for weapons that support it (press touchpad in right direction, the current state is also visible on the weapon model itself)
- Changed grip angle for a more real feel on lots of weapons. I also moved the interaction zone a bit higher.
- Teleport now takes away energy and needs to recharge to teleport again (the amount of energy taken away depends on the teleport distance)
Editor
- Fixed an issue with disappearing bullets using the Item Spawner
- Added a preview for the tile snap function
- Added scene optimizer ("Optimize & Run Scene")
- You can now override the AI settings using the "Level AI Settings" panel to change the number of dynamically created AI enemies to meet your skill and hardware the best
- Improved text input for Editor options (QWERTY keyboard)
- Added trigger asset to trigger state changes (i.e. start AI spawning)
- Room tiles are featuring options to disable ceiling, floor, windows (if featured)
- Added asset movement undo function (you can go 25 steps back, press touchpad down to open the now called Utility menu)
Time Shooting
- Added two new target types that will spawn at later game progress
- Tried to make it visually a bit more appealing and interesting
