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Update 0.1.1.1

Update 0.1.1.1 is live!

Devlog: https://youtu.be/PHlm4IMYCq0

Details:

  • Movement changes. Unlimited teleporting when exploring. Movement limited in combat, especially if you enter melee range. This should make exploration feel more free, and combat feel a bit more tense and interesting.
  • Arrow tracers. Optional trajectory prediction lets you see where your arrows will go. Options are off/on/on demand. Enable in the menu if you want it.
  • New enemy type (Finally!) Ranged goblins give a sort of archers duel experience and give you more to think about if you're in combat with a mix of melee and ranged enemies at the same time.

    As always, please let me know what you think. I want to make Nock the best game I can, and your feedback helps a lot.

    Cheers!