Update 10 is live.
This update is mostly bugfixes. Several bugs (may introduced in update 9 - oops!) have been fixed. I now know to test things extra thoroughly after API updates. ːsteamfacepalmː
Details
- Upgraded to SteamVR 1.2.1
- Decoys should no longer spawn for a single frame and disappear
- Decoys and arrows won't fade out while still being held
- Goblin sling stones hit the player again (they'll be much harder now - sorry!)
- Teleporting in combat isn't free anymore
- Menus are working properly again
- Dropped DirectX 9 support (everything is DX11 now)
- Enabled error reports for enhanced troubleshooting
Thanks to those who reported issues so I could fix them. Hope you enjoy!