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Update 10

Update 10 is live.

This update is mostly bugfixes. Several bugs (may introduced in update 9 - oops!) have been fixed. I now know to test things extra thoroughly after API updates. ːsteamfacepalmː

Details

  • Upgraded to SteamVR 1.2.1
  • Decoys should no longer spawn for a single frame and disappear
  • Decoys and arrows won't fade out while still being held
  • Goblin sling stones hit the player again (they'll be much harder now - sorry!)
  • Teleporting in combat isn't free anymore
  • Menus are working properly again
  • Dropped DirectX 9 support (everything is DX11 now)
  • Enabled error reports for enhanced troubleshooting

Thanks to those who reported issues so I could fix them. Hope you enjoy!