a1.0.0 to a1.1.0
Summary
Thanks so much to everyone who has jumped in for this playtest! I’m already getting such useful feedback.
Please note that this patch might wipe your existing save data. That’s just stats and high scores which I want to reset to give an accurate view of how each version performs. Unfortunately, settings preferences might also be reset,
New unit Freezer: designed to keep crops around so that you can stack up their value.
You can now delete units anytime!
Nerfs to Gas Tanks, Beanstalk, Water Cooler
Some tweaks to card rates in the shop
Some bug fixes and quality of life
New Features
You can now delete units anytime (not junk)
By selecting them first, and then using the shortcut keys or clicking the ‘delete’ button on the left of the screen.
Multiple players disliked not being able to delete units to put something new in its place. This might be restricted to crops only in the future.
Shortcuts added:
Open/Close shop [Tab]
End turn [Space]
Delete Unit [Delete] [Backspace]
New Cards
Freezer (Machine Unit)
Art Changes
Changed sprite ordering on cargo ship
Balance Changes
Beanstalk ability changed to be less exponential and to combo with Freezer
I want the beanstalk to benefit from uncapped growth, but doubling each time was way too strong
Card odds in the shop tweaked to make rarer cards slightly more common
Identify will no longer appear in the shop
Its purpose is for a little consistency when adding new cards to your deck, but it’s too strong to get multiple copies of
Water Cooler ability now only extends the range of Grow/Water effects. It does not duplicate or stack more growth on.
This card’s text was not clearly relaying what the unit actually does for a lot of people.
A good system of water coolers made all crops harvestable in a single turn, which is not my intention. Although many sprinklers still achieve that, so sprinkler may soon meet the same nerf of not stacking.
Gas Tanks now only trigger from ACTION cards that boost, not unit abilities
This is a massive nerf that is designed to push Gas Tanks into a more niche role, that combines with powerful action cards.
Those action cards don’t exist yet.
All the triggers were satisfying though, so I will try and figure out a new machine unit that benefits off boost abilities such as from potatoes.
Bug Fixes
Fixed points text update issue when current score is 0.00
Changed card animation in shop display to jiggle instead of rise
Quality Improvements
Reduced backend music volume by 15%
Master volume default set to 0.8
Tutorial text updated stated shop frequency (3 to 5)
Additional Comments
I am aware that the pixel font is often hard to read. I will work on a toggle to a ‘normal’ font.
I also plan to eventually make my own pixel font – this one was a free resource
I am aware of scaling issues on ultra-wide monitors – particularly UI scaling
a1.1.0 to a1.1.1
Summary
Some bug fixes and adjustments to clean up the last patch.
Balance Changes
Replanter in the starter deck instead of water cooler
Interested to see how much easier this makes the game, as Replanter seems to be the current ‘must have’ unit from the shop
Reduced Gas Tanks vertical range by 1 tile either side
Dehydrate changed to draw less cards and have a larger range
1 Wheat plus 1 Dehydrate = 2 cards now so no net gain but still a good way to dig through your deck.
Bug Fixes
New extra tiles on the side (for a future game element) should no longer be valid options for area of affect abilities
Solved text rounding issue for the displayed quota amount
Fixed a bug with Gas Tanks and Beanstalk (not that they should have interacted anyway) that failed to return control to the player.
Compost Bin should not trigger off free unit deletion now
