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New game update!

- fixed a bug with Tetra's invisibility

- Hound animation bug fixes

- Demigod's mobile respawn ability has become an active ability

- the use of the Fisher harpoon is simplified

- fixed interruption of animations when knocking mech off their feet

- fixed errors in calculating damage coefficients for Omega (Kato) and Laser (Dominion)

- scout walking speed reduced

- reduced running speed for all mechs

- changes to the network engine for better synchronization of hits from the laser and Wasp

- reduced cooldown of Air Strike ability

- collider collision errors fixed to fix situations when a mech could pass through rocks

- fixed error displaying fractional values ​​of the amount of ammunition

- fixed a bug with jamming the rotation of the body after falling from high altitude

- destructibility added to some objects in Alaska and the Jungle

- fixed bug when the statistics of the Titan was considered separately from the statistics for other robots

- fixed achievements

- fixed bug with weapon transparency after installing it in the hangar

- fixed synchronization of weapons used by other players at the moment of entering the battle

- fixed aiming with a gamepad for FI-17 and VT-02