This update adds death spectating and automatic PVP respawns, alongside improvements to player-hit feedback, recorded local views and recovery of interrupted recordings.
Death Spectating and PVP
- Added death spectating. After dying in multiplayer, you initially watch your killer if that target is still available. Otherwise, the view switches to a surviving teammate, or to a free camera if no target is available. Spectating starts in first person. Press F2 for third person, F3 for free camera, and Tab to cycle players. In free camera, use WASD to move, Q/E to descend or ascend, and Shift to move faster.
- Respawn after three seconds when PVP is enabled. Respawning preserves your loadout and ammunition, and favors map respawn locations away from surviving players. Turning PVP off does not cancel a respawn countdown already in progress. Recovery after dying in the lobby also now has a three-second delay.
- PVE death rules remain distinct. In multiplayer expeditions with PVP disabled, you can spectate after dying while waiting for team extraction or settlement; there is no automatic respawn. Offline PVE continues to show the death results screen.
- Added feedback for combat between players. A notification appears in the upper-right corner when the host enables or disables damage between players. Shots that damage players display damage numbers and hit indicators, including lethal hits.
- First-person spectating shows more weapon actions. You can see the watched player's weapon attachments, aiming, reloads and firing animations. This is live spectating, not a killcam replay, and does not fully reproduce their unsynchronized camera shake or recoil.
Demo Replays
Open Replays from the main menu to view saved Demos.
- Record more of your own view. Newly recorded Demos retain the local camera, field of view and weapon pose. These records take priority when viewing the corresponding player's perspective. The LOCAL label indicates that local view records are available for that moment; SHARED indicates a view reconstructed from shared game state. Replays do not fully reproduce unrecorded projectile trajectories or all local physics details.
- Improved recovery of interrupted recordings. The next time you enter a battle map with automatic recording, the game attempts to recover complete records from interrupted files and keeps the original interrupted files. Recovered endings without final verification are explicitly marked. Recovery of everything before a crash or power loss is not guaranteed.
Before You Update
- Before playing together, make sure the host and every player have updated to v1.0.6.
- Demos recorded in older versions are incompatible with the new replay format. To view them, use the game version they were recorded with.
