Update Ver0.9.1 Jun/21/2020
Implemented proportional editing!

A new toon shader has been added!

Watch video in this tweet!
https://twitter.com/_darger/status/1219296908335706112
Features
-Implemented proportional editing. A proportional edit checkbox has been added to the tool config of Move tool. From here you can enable proportional editing. At the moment when the trigger is pulled, the influence of the movement becomes greater at the vertex near the center of the cursor sphere. You can choose from four types of curves: smooth, sphere, linear, and sharp. #5 #15 #46
-The back faces is now displayed. You can select the back faces display on / off from preferences. You can also select the back color. #4
-A new toon shader has been added. Toon shaders have outlines. You can select from the shader selection screen.
-You can now choose how to blend textures with vertex colors in preferences. By default the texture is multiplied by the vertex color. "Overwrite" will alpha blend the texture to the vertex colors. In other words, it is possible to paint a white texture on a black vertex color.
-When launching the application, a dialog to restore the previous work space is now displayed. The player position, modeling target, reference objects, reference images, and virtual desktops are restored. If you do not need this dialog, you can turn it off from preferences. #73
-By pressing and holding the object display / hide icon, you can now switch the display / hide of all objects at once. The same applies to object locking, paint layer visibility, and transparency locking. #39
Improvement
-The smooth weight of objects is maintained even when using the Knife tool and the Insert edge loop tool. #87
-The Quad is now preserved (not split into triangles) when opening obj files. # 84
-You can now select multiple vertices by dragging the cursor while holding down the trigger with the Create face tool.
-Block texture painting on locked objects.
-Various improvements to reduce memory consumption of applications. For example, reference images are compressed when they are open.
-Actions configuration parameters are saved when the application exits and are retained on the next launch. # 76
Fixes
-An error may occur when loading an asm file created with an earlier version.
-Snap to objects other than the target object when using the knife tool.
-Transparency lock on texture paint layers does not work.
note: Features of early access are not stable. These may be changed or abolished.