With this latest update Tank Universal 2 moved out of early access and is now officially released.
As a lone indie dev, I have to pause and read that line again.
It's been a long road to get to this point - many, many hours of work, listening to feedback and incorporating it into code. Plus all the other bits and pieces that go into making a game.
And no doubt there'll be a patch or two to come, but TU2 is officially released.
Thanks to all those who've stuck with and supported the game over the years.
I hope you all enjoy playing this release version and for fans of the first game, I hope it transports you back to that world you may have visited and enjoyed, perhaps ten years ago now.
Madjack
Notes for this update:
Previously locked in upgrades can now be sold on the upgrades menu screen.
- Click on the small dollar sign icon next to an upgrade's install bar to sell one install level.
- Selling an upgrade will return two thirds of the initial price in upgrade points.
- Useful for when you can't afford a sabotage run with your available upgrade points.
Heavy shell noise tweaked to better match TU1's heavy shell fx.
- Heavy shells now sound more menacing as they travel.
AI tweaked for more aggresiveness during hub battles.
- Friendly and enemy tanks should now be more agressive in moving to secure hardpoints, leading to more conflict in levels that include hardpoints and ground switches.