Hey everyone,
After months of solo development in Godot, CORE is officially live on Steam!
I wanted to make a straightforward incremental tower defense that cuts straight to the chase: tons of projectiles and satisfying math scaling.
Here’s what’s in the game:
• The Core Loop: Spend gold mid-run on turret tiers, but save up Cores from boss waves to buy permanent upgrades in the Lab (base damage, interest rates, drop rates).
• Active Skills: Emergency cooldown abilities (like time slow and attack speed bursts) to help you clutch through nasty late-game waves.
• Quality of Life: Battle speed up to 5x, full offline play, and absolutely zero microtransactions.
• Steam Features: 20 achievements and global wave leaderboards to see who pushes the farthest.
Thanks a lot for picking up the game and supporting a solo project. Good luck holding the line!
