What’s cooking in the kitchen (bad food joke intended)
Hello denizens of darkest delight. It is I, your unlikely host and game developer, here with a quick hello, a thank you to the wish listers, and a broad roadmap for those interested in how this game plans to mature with age, like a fine wine or bad cheese.
Some food for thought (I wish I could stop the puns, but it’s like eating one potato chip):
My main goal from early access is the get feedback on gameplay difficulty and the pacing of the game overall. Of course, if y’all are waiting for the 1.0 release to pay and play, I can’t get that feedback in advance. That’s fine. I can tweak as best as I can on my own, and after the launch. If that ends up being that case, my plan is to skip some asset creation and jump right into a full release. What would be missing? The whole story and bug fixes would be done. Food items for most chefs would be placeholders. Nice ones, but not customized for each chef. Playable, but not memorable (?) in the way I would prefer; a fully baked cake with all of the frosting but none of the trim.
Here’s what’s on the menu (sorry, it’s a genetics thing. Can’t help myself):
Stuff on the horizon (within 2 months of today)
Finalize the final story line(s) and playtest
Add custom food images for the second chef
Revamp the images used for achievements
Start adding background music for locations
Stuff just past the horizon (by the end of 4 months)
Add custom food images for remaining chefs
Finish with background music selection
Optimize asset memory usage if needed
That’s all for now. Stay safe and don’t take any wooden nickels.
