Demo Update — UI, Performance & Enemy Balance
Added Wishlist Full Game buttons to the main menu, Victory screen, and Defeat screen.
Fixed the Pause button incorrectly opening Settings.
Fixed Themed Wave notifications no longer appearing.
Reworked Relic assignment targeting to use lightweight tower indicators instead of displaying every eligible tower’s range.
Significantly improves performance when assigning relics with large numbers of towers.
Relic and upgrade indicators now animate with a subtle bob and display side-by-side when both are active.
Adjusted Elite and Champion durability:
Elite health reduced from 2.96× → 2.25×
Champion health reduced from 6× → 4.5×
Elite defenses are now a flat +4 Armor / +4 Arcane Resistance
Champion defenses are now a flat +6 Armor / +6 Arcane Resistance
Removed the previous additional percentage-based defense scaling.
General UI and stability cleanup.
This update should make later waves a little less punishing while keeping Elite and Champion enemies meaningfully tougher than their normal counterparts.
