Light is the mechanic, not the lighting
Colors Of V is a vector dungeon on a monochrome tube, lit by three colour gels in the printer's colours: yellow, magenta and cyan. They stack the way real subtractive colour does, so three gels give you seven different rooms from one.
And the rule that everything hangs on: [b]what you cannot see does not exist.[/b] A wall you cannot see is not solid, so you walk straight through it. An enemy you cannot see is frozen, and you cannot shoot it either. Every gel you drop rewrites the floor plan under your feet.
What is in the demo
The whole first tier: the three levels that teach the rules, a climb through the rest of it, and the first boss, THE PRISM
Keyboard and mouse, or a controller
Windows, Linux and Steam Deck
The full game: 14 October
A hundred levels in ten tiers, ten bosses that each ask a different question of the gels, and six refits that bend the rules instead of just adding numbers.
If the demo clicks, a wishlist is the thing that helps a small studio most. Thank you for playing.
7 Towers Soft Games
